It is surprising the complexity of the game that was made in just 72 hours. Making a strategy game is a brave decision. Well done, I am impressed!!!
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Buggy Bunker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #64 | 3.446 | 3.446 |
Visuals | #81 | 3.602 | 3.602 |
WOWIE! (Overall) | #91 | 3.277 | 3.277 |
Creativity | #102 | 3.434 | 3.434 |
Simplicity | #118 | 3.530 | 3.530 |
Topic | #130 | 3.120 | 3.120 |
Fun | #160 | 2.940 | 2.940 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good game love the concept, the art and the mechanics. Check out my game if you get the chance I mean you are a Caterpillar with a handgun what's not to like!?!
I find this game pretty boring if i had to be honest...
You just have to wait for one of the three bars to go down (waiting it's usually something I don't like in video games), to bring it back up, and repeat the cycle.
And never EVER distract yourself, even for a split of a seconds: the game knows when you do it, and it will make you lose, trust me ;)...
The challenge comes from thinking ahead. The resource demands increase exponentially and the more rooms you have of a certain type, the more storage you have of that resource. However, building too many resource rooms decreases your income since the percentage of buggy rooms decreases, but having a high percentage of buggy rooms increases the chance of a glitch, which can decrease up to 75% of a certain resource. I do agree, that you really need to pay attention to the game. Perhaps a bit too much, but it is the post-apocalypse and you're trying to survive so the game should be a bit tense.
Really cool concept! It's tricky to get the balance right between spending, adding bug rooms or saving up. Nice job!
This is such a good strategy game! The visuals are amazing, the controls are great and overall it is actually quite atmospheric due to the lonesome house and the actual need for a bunker! This could totally be developed further so there is a story to it and different places where some squares you can't place stuff on! All in all, this is a really fun game!
wow, i really enjoyed this game — never played anything like it! everything about this execution was wonderful to me — from visuals to music to mechanics — super great job!!
Strategy games tend to be very difficult for jams because they are very programming heavy. That said, this is an excellent jam entry, and I commend you for making one!
I think I remember you from the Community Game Jam, anyway, amazing game!
Really good visuals. I especially liked the Menu/Tutorial-Design. The gameplay did not catch me as much but I spent quite a while in the game still. :P
Cool idea! I lasted awhile, not sure how it works still haha. I was just drawing the colors evenly then I had money. Maybe start with a more simple concept for a first level, then add on following levels. Great job submitting a game~ Please check out my browser game when you can.
Not sure I was playing it right, I couldn't get very far. But interesting game!
- More visual and audio feedback is much needed. I often restarted either not knowing where I went wrong, or noticed my bars were low too late to do anything about it.
- I understand you were going simple with the visuals, but when your gameplay is all about placing squares on a grid, the game is pretty disengaging with lack of anything interesting happening on screen. Maybe have some people walking about the rooms? Could do with some bunker decoration rather than white space.
Thanks for the feedback! The resource bars do blink when they get to zero, but some player feedback when they are getting low would indeed be a great addition. Perhaps even using the corresponding room type in the bunker itself. I couldn't add people walking around in the bunker due to the time limit, but I will definitely add them in the post jam version to lively up the place (maybe some bugs as well).
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