Congratz on your first game jam, this is great for your first one! I like the art style and animations. Great job!
Check out my game if you can :)
Criteria | Rank | Score* | Raw Score |
Topic | #318 | 3.368 | 3.368 |
Visuals | #438 | 3.105 | 3.105 |
Creativity | #526 | 2.947 | 2.947 |
Simplicity | #593 | 3.158 | 3.158 |
Fun | #602 | 2.632 | 2.632 |
Sound | #613 | 2.474 | 2.474 |
WOWIE! | #630 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made the music.
Congratz on your first game jam, this is great for your first one! I like the art style and animations. Great job!
Check out my game if you can :)
In your description you mentioned that you did everything yourself and that this is your first jam, so first of all, congratulations! This is a great start!
The visuals were my favorite part about this game. The main character stands out from the background. I love the death animations, and the walking animation is OK. His legs look a little strange when walking sideways, possibly because they're only one pixel wide and it's hard to get a natural shape like that. It also felt like moving vertically was faster than horizontally, but this might be because of the screen size and the fact that his walking animation is faster going up and down than left and right.
The environment is drawn nicely, with a couple of exceptions. I like the look of the trees and rocks. The death zones are clearly different than their surroundings. The only thing I didn't like was the shadows of the trees. They felt oddly shaped and colored. I also noticed that nearby the quicksand, the corners of the sand texture clip over the grass. I also noticed some dark lines flashing on my screen while I was walking.
The colored hints helped me find the keys a lot! I didn't understand the black color, but I found the hole accidentally while searching the forest for the green key.
Some of the death spots were hard to find. In particular, this was the tree, sand, and hole. I would suggest making the map smaller, or adding multiple spots to die in these ways. Perhaps the green death could be triggered on many different trees, which may fall on you? Just an idea.
The respawn button felt like it took just a little too long to appear after dying.
The music has a nice, simple loop, but it gets repetitive. The main reason for this is that the synthesizer melody (the changing, interesting part) is quieter than the drums (the constant, uninteresting part). Reversing the volumes so the changing part is the focus would instantly make the music feel like it has more variety. I would also appreciate sound effects, even if it was just one simple "dying" sound! Footsteps would be a bonus, and if you want to get really detailed, different footsteps depending on the terrain (path, grass, sand, water) would be the next step up.
I liked your take on the theme! A lot of games use dying on purpose, but it often feels forced and out of place. Your purgatory setting made a lot of sense!
Overall, this was a relaxing experience. I enjoyed exploring your island. Good job!
Find key was tired for me lol ! Nice art! Good job!
Please check my game as well ;)
It was funny to play! Nice art! Good job!
Please check my game as well ;)
Leave a comment
Log in with itch.io to leave a comment.