Making a roguelike in 3 day is really ambitious! Good job. I wish I could see a little more though :)
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The Abyss of Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #306 | 3.148 | 3.148 |
Visuals | #404 | 3.185 | 3.185 |
Creativity | #441 | 3.111 | 3.111 |
WOWIE! | #508 | 2.827 | 2.827 |
Topic | #550 | 2.827 | 2.827 |
Fun | #619 | 2.580 | 2.580 |
Simplicity | #647 | 3.062 | 3.062 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://soundimage.org/
Comments
Great Game! The dungeon generation is vey nice!
Do you want to check out my game?
Nice rouge-like game. Love the visuals. Check my game out if you can :) Great entry!
This game has some really cool aesthetic. I appreciate the art and sprites. I do wish that death did a bit more than adding life. Great job on the sprites and the art. Wonderful game all around!
You nailed the atmosphere :) I found the game a little confusing, though :P
Nice! I really loved the music, it was epic! I also really liked the sprites - you did a good job on them, especially the player's sprite. I did have some issues with the salesman though. I had to walk away and then run into them again in order to see the next message, and I don't think it let me purchase anything despite having enough coins. Also, a sound effect would be nice to indicate that I'm being hurt by or causing damage to an enemy. There were several times at first that I didn't notice that I was getting hurt. Other than that though I liked the game. Well done!
Great Music! Also impressive to make a rougelike in just 3 days! Fun overall, but I think some polish would make it amazing! For example I think some sound effects for walking or getting hurt would be cool. I think it especially needs some feedback about when the player is getting hurt. Anyways really good for a 72hr game jam submission! Good job!
I like the way this game looks, the cute character, the good enemies, the cool VHS effect, the atmospheric music, but there's still a lot to work on. For example, for some reason I was stuck in the walls, there is still enough light to see the enemies in the dark and it is not quite clear where to go. Anyway, you're doing great
Interesting idea! but could use some player onboarding and tutorial on what the goal is. I also found the player movement too sudden and a bit hard on the eyes. The art and the style are very cool!
Good job!
I liked the effects and atmosphere! The character was a bit offset though but thats not really a problem.
Not entirely sure what the goal is (besides getting a bigger score?) Nor how it fits the theme. I also don't get what the hearts are about vs the hp thing and the in game buttons felt unresponsive, pretty sure there have been times where it didn't recognize me clicking and also times where it felt that I clicked through something because of that.
There are also a few bugs, managed to get -10 coins somehow (happened after I clicked through something) and there was a point where I couldn't walk through what appeared to be a normal path and trying somehow killed me.
The controls felt a bit janky to me, but the turn-based feel was interesting. I think if you keep going with this you could make a great game out of it!
Confusing. The art style is cool and the music is refreshing, but I didn't know what to do. Maybe a short tutorial? Also nice procedural generation
This was a really unique game! I really enjoyed it! The art and music are fantastic, and the movement is quite unique! Quite a refreshing experience if you ask me! It's extremely impressive how you've made procedural generation in such a small time frame, you don't see this every day! The only bug I ran into was buying since coins didn't really matter since the counter went to negatives. In my playthrough enemies would kill me really fast and a didn't really know how to kill them, so I would suggest adding a small tutorial.
Overall, I really enjoyed this unique experience!
Great Job, man!
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