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A jam submission

Blue Pipe SamuraiView game page

Help a mysterious vending machine as the Blue Pipe Samurai
Submitted by ConoroGames (@ConoroGames) — 3 hours, 22 minutes before the deadline
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Blue Pipe Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1313.9813.981
WOWIE!#2733.2503.250
Simplicity#2863.7883.788
Creativity#3383.3853.385
On Topic#3673.3083.308
Fun#3693.0773.077
Sound#4082.8652.865

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
All content is made by me!

Credits
Conoro Games (twitter @ConoroGames) (itch also just 'ConoroGames')

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Comments

Viewing comments 28 to 9 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Good game. But the visuals are a bit bad. Anyways I loved it.

Developer(+1)

I'm stoked that you loved it :D thank you kind stranger, reviews like that make my day <3 I'm sensing there are some things I can improve on animation-wise for sure.  Stay tuned for a post-jam update if you're interested!

Submitted(+1)

Tried the game, it gives me a little of Hyper Light Drifter vibes with that graphics. I would have preferred a better responsiveness when attacking (it took me a while to find Space button was the Attack one) and it doesn’t feel like collaborating with an AI. I think anyway for a 3 day timespan you did overall a really good job and I admire that. Can’t wait to see the improvements of the project!

Developer(+1)

Ahh TYSM that's high praise <3 Not sure if you finished the game but if you do I think the AI thing makes more sense because (spoilers) that's covered by the vending machine :) it was certainly a busy 3 days of mostly drawing things lol.  Really appreciate you taking the time to play it ^_^

Submitted(+1)

I like it, but the attacking feels a little unresponsive. The animation has WAY too much anticipation, it should happen almost instantly when the player presses space. It also doesn't seem to work when moving. The graphics and art style are pretty cool though.

Developer(+1)

Thanks so much for playing :D the attack actually is instant - the sword just swings down/backwards before going forwards (and all frames will harm the enemy).  But I seem to be getting about 50/50 comments where people aren't loving/aren't making sense of that so I may go ahead and rework it a bit post-jam.  And you're right attacking doesn't work so well while moving - another thing I'd like to add to address that post-jam is a running attack (think like Cloud's moving attack in SSBU).  Thanks for the feedback though, and I'm glad you still thought the rest of the art was cool ^_^

Submitted(+1)

Good game the swing of the weapon made me ffl like I was playng dark souls (:

Developer

Another addition to the souls-like genre haha.  I'm so glad you enjoyed it, thanks for playing ^_^

Submitted(+1)

Haven't seen many games like this one. The are a few bugs tho. Like the attack animation and the aniamtions in general. But overall good job !

Developer

Thanks for playing fellow gamer!  What was wrong with the animations though?  I haven't heard of (or noticed) any bugs with them o.O

Submitted (1 edit) (+1)

Had a hard time to make attacks perfectly. Only needs some more polishing. Nevertheless, it's a good game!

Developer

Thanks!  I'm glad you enjoyed it anyway ^_^

Submitted(+1)

very cool art but attacking feels janky it should instant as soon as you press the attack button instead of having to wait, cool game great job! 

Developer

Thanks so much for the kind words!  The attack is instant, just visually the character swipes down and back before going forwards - or that's what I was trying for anyway >.> he's meant to be holding the sword backwards.  A couple of people have given similar feedback though so I think maybe it isn't coming across so well in the attack frames.  Oh well!  I wanted to have more interesting attack animations anyway - just got hit by the time constraint so had tried to cover two directions in one!

Submitted(+1)

Very cool style and game! The enemy's hitbox feels a bit punitive though

Developer

Thanks gamer :D do you think punitive like it's too large or as in it's too small and difficult to hit?

Submitted(+1)

The best choice would be to make a hitbox and a damage box, so that it is easier to damage the enemy but harder to be hit

Developer

For sure, I have that already for the player attacking vs not :) but was your feeling that it was too hard to hit the enemy or that it was too easy for them to hit you?

Submitted(+1)

to easy for him to hit you

Developer

Thanks!  That's super useful feedback :)

Submitted(+1)

Graphics are amazing and concept is good, but the lack of music, hard to read text and not so impactful combat are pretty big issues. Still good job on it)

Developer

Thanks so much for the feedback ^_^ what would you suggest to improve the combat?

Submitted(+1)

I think new attack animation must do a thing, player feels a bit passive when attacking, like if I've lost control of it, same animation length, but more action in it :)

Submitted(+1)

Good!

Developer

I'm stoked that you liked it ^_^

Submitted(+1)

Please add a web export. I wanted to play the game by every developer, who also gave me feedback, but I really hate downloading and executing .exe files :(

Developer

I'm sorry gamer, unfortunately I don't have access to web exporting in my GameMaker Studio license :'( I would have upgraded to it a little while ago but unfortunately now they only sell periodic rather than permanent licensing </3

Submitted

Unfortunately this problem is widespread in this jam :(

Submitted(+1)

Visuals and overall concept of this game is very good. I enjoyed the conversations with the vending machine! I think adding some more enemies and attack types will make it a lot better. Overall, great job!

Developer(+1)

Thanks so much!  I'm glad you enjoyed the game and liked the vending machine's personality ^_^ Both new enemies and attacks are something I have high on my wish list so hopefully I can pull together a more advanced cut after the jam :) I had already drawn up and animated an enemy who would fire lasers at you but it turned out that was just a massive waste of time because I didn't have time to implement it >.< I guess that's why people tend to say not to start with the art!

Submitted(+1)

Great game, it would be better if their were more enemies/sprites to give the game a better look, and a theme playing in the background. But well done, fun game to play.

Developer(+1)

Thanks so much ^_^ Totally agree about the enemies...  I actually had another design drawn up for one that would shoot lasers, but alas, there was no time  u.u  I almost even discarded having a boss battle but I came around after feeling like that would have made the whole experience feel a bit too cheap.

Deleted post
Developer(+1)

<.<


(+1)

Well done on the visuals and game concept I really liked it!

Developer(+1)

Thanks for the kind words fellow gamer!  Appreciate the positive vibes and I'm glad you enjoyed <3

Submitted(+1)

Gameplay is cool

Developer

I'm stoked you like it :D

Submitted(+1)

Love the graphics and animation so much especially the character   ❤ I had an issue reading the text a little bit but overall cool game congratulation

Developer

Thanks for checking out my game <3  I'm glad you liked the art - it's for sure my favorite part haha.  Just played your game too!

Submitted(+1)

Yo the graphics of the game are really cool, and I love the overall gameplay! Good job!

Developer

Thank you pixel bird man!  I've just downloaded yours to have a play :)

Submitted

Nice thank you!

Submitted(+1)

Fun gameplay, good Grafix, Solid game overall.

Try mine too if you like:  https://itch.io/jam/wowie-jam-4/rate/1663718

Developer

Thanks gamer!  I'll go check out your sub :)

Submitted(+1)

Enter for interaction was an interesting choice and the white text was a little though to read but overall quite a nice entry, I especially enjoyed the difficulty!

Well done :)

Developer(+1)

Thanks for the kind words <3  I'm curious what key would you initially have gone for as the interaction key?  I'm stoked you found the difficulty well balanced - it's always tricky to get that part right without much (basically any) play testing!

Viewing comments 28 to 9 of 48 · Next page · Previous page · First page · Last page