Was confusing at first but once I got the hang of it, it was really fun. The dice combat system probably needs a little refinement, but for 48 hours it was very impressive. Collisions felt a bit shakey too. What I really liked was the character design. Also, the levels were nice and the enemies were imaginitive.
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DONCON CRAWLER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #120 | 3.360 | 3.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You've done a great job in just 48 hours, really impressed! Little bit difficult to get used to at first but it's quirky and I like the style
A fun idea! Good opening screen and tutorial / controls information. Well done on the UI in general. Character select was cool! Loved Mr Sharky! The art style was consistent, and the music was catchy. Excellent work making the dice stand out so well from the environment so we always knew where to run to for our weapon.
Some constructive feedback - getting the dice to actually land on a number other than 1 was difficult, but this was key to gameplay. Improving this would be a great step forward!
love the idea and it was executed well in 48 hours so good job!
if you have time please take a look at our game too i would appreciate it!
https://itch.io/jam/yogscast-game-jam/rate/535824
thank you!
i can't play :(, the controls are very weird, but in relation to the graphics, this game look so good and cute and the concept around the game is very good. Good job ^^.
Pd: when i press Space, the camera gives an error :/
Fantastic concept. Took me a little to figure out how to roll the die properly but once I did it felt very cool. The movement and aiming felt a little wonky but I think if those things were polished up it would feel great. It felt at times like I needed another ability or something else to do, often I'd end up throwing the die into a few enemies and it'd just be waiting and kiting until I could pick it up again.
great concept!! I liked the gameplay! A little buggy but it was only made in 48 hours, well done it the game
Really loved the concept. I feel it might have been too ambitious for a 48h jam, but I'm impressed by how much you got done in the time. The art and UI were really clean. As others have said, it worked fine once I was using the arrow keys instead of WASD.
One other small thing I'd mention (also about the keymap) is that Esc shutting down the game was a bit frustrating as my brain has that keyed-in as a menu/options screen. There was a couple of times when I instinctively pressed it and had to start from the beginning.
Otherwise a really good job, nice work!
Loved the graphics and general concept - and the character models were great!
Unfortunately I found the controls confusing - it says WASD in the controls in game, but the actual movement was bound to the arrow keys.
Good work overrall :)
Found the controls really difficult. I like the idea of the dice, just wish it worked better for me and my time with it.
Really loved the artwork you made for all the character models! Good job!
After a few tries I got the hang of it and enjoyed trying to coach the enemies into the dice without getting hit. At first I was trying to use WASD and ZX at the same time which didn't go so well until I switched to arrow keys :')
YES MORE UwU there is not enough in this game jam I love it.
Struggled with the controls at first - controller and WASD didn't work for me, but arrow keys did :p Great concept though and I love the character designs!
It took me a while to get it, but once you realise it's a dice and it does damage it's starts to be a fun game. The character designs are amazing.
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