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(+1)

he game is quite challenging. I asked my 6-year-old son, who was watching me play, what he thought of it, and he said, 'It's pretty hard.' He saw me die 50 times. From my perspective, it would help if the player had 50% of their current speed. The graphics and sound are good. I like the concept of the two worlds. I'd be interested to know how you implemented the two worlds.

(+1)

First of all thank you for playing and the criticism.
About the two timelines. I didn't program the game. I made the art, but as to how I understood it the two timelines are basically two tilemaps that get swapped out on the button press and enemy positions are being saved and repositioned to where they have to be when switching back.

Oh, that's a smart way to do it, thanks for the idea :)