somethings that would require being plugged in. like, theres so many power outlets around the base but so few things that use them. the frame, hot plate, microwave, battery charger, mini drone, and kurfur. its weird that so many other things dont use power cables, like the lights, tvs, and vending machines. so maybe something like a juicer/blender/food processor, since theres so many fruit now. could cut and eat for just hunger or juice them for less hunger and get some stamina.
perhaps canned food after a while, since theres only so many crates in the world the can opener becomes useless.
gas cans become mostly useless too after you get atv solar power, sure the wood chipper and molotovs use it now, but with the cremator you can burn the trash, and get fuel from it. so perhaps some temporary upgrade parts. expensive, but can do things like give the atv armor or better handling, maybe similar for the kerfurs. (ive broken my kerfur-o 3 times already from atv accidents.)
headlamp helmet, be a gas powered flashlight equipment piece.
boots to reduce fall damage? run faster? (and again, wear out slowly)
...trying to think of something buyable that could help clear up the combined crafted scrap but have no ideas.
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agreed. its hard to think of something neat that wouldnt be just invalidated by something else, being the lesser or greater version of something else, or having to create a reason to have it.
oh, a dowsing thing. a tool that would work like metal detector and emf detector, but would point you to items/objects on the ground. like trash in the weeds, rocks, dropped items knocked away by a blast, mushrooms, a paper that a cat robot dropped in a random field at night.
I think another cool idea would be more upgrades for Kerfur that you could just buy, either in the store, or on the upgrades tab. Like, something that would help with his survivability. Because in the current state of the game, where there's enemies everywhere in the late story, there's really nothing Kerfur can do.
I'm not really saying it's a "problem" more than it is kind of annoying to ragdoll because I went down a slight foot of elevation. That's the part I wish to negate, not necessarily eliminate fall damage or ragdolling altogether. Ragdolling in 0.6.3 was a lot more bearable, because only falls that would generally cause damage be enough to ragdoll you, compared to now, where it feels like you kinda fall for no reason.
It is made especially obnoxious in the caves, but I can't blame the full system for that, because the geometry in there is awful.
Assuming you have physics damage off, I feel like the fall damage change is a consequence of fall damage changes for physics damage.
Small damaging falls cause you to crouch and take a bit of damage, when physics damage is off, said small falls fully ragdoll you instead.
This also actually applies to explosions. With physics damage on, you take maybe a tiny bit of damage when a reasonable distance away from an explosion, but when physics damage is off, seemingly just being anywhere near an explosion ragdolls you.
...trying to think of something buyable that could help clear up the combined crafted scrap but have no ideas.
Personally I use the green recycling bins, they have infinite storage. One bin per scrap type so they don't get mixed up. Maybe just adding those bins to the shop would be fine.
I want to see extension cables added. I wanted to put a hot plate in the break room and it has to awkwardly sit on the dining table instead of the desk I dragged in there because the outlets are too far away.
It would be nice if the secret plushies/collectibles also got added to the shop after finding them once so you can gather a bunch without starting new saves.