I'd love to see boots that reduce fall damage, personally. Or at least make you ragdoll less. Ragdolling from the slightest of elevation changes has become quite annoying recently, imo.
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agreed. its hard to think of something neat that wouldnt be just invalidated by something else, being the lesser or greater version of something else, or having to create a reason to have it.
oh, a dowsing thing. a tool that would work like metal detector and emf detector, but would point you to items/objects on the ground. like trash in the weeds, rocks, dropped items knocked away by a blast, mushrooms, a paper that a cat robot dropped in a random field at night.
I think another cool idea would be more upgrades for Kerfur that you could just buy, either in the store, or on the upgrades tab. Like, something that would help with his survivability. Because in the current state of the game, where there's enemies everywhere in the late story, there's really nothing Kerfur can do.
I'm not really saying it's a "problem" more than it is kind of annoying to ragdoll because I went down a slight foot of elevation. That's the part I wish to negate, not necessarily eliminate fall damage or ragdolling altogether. Ragdolling in 0.6.3 was a lot more bearable, because only falls that would generally cause damage be enough to ragdoll you, compared to now, where it feels like you kinda fall for no reason.
It is made especially obnoxious in the caves, but I can't blame the full system for that, because the geometry in there is awful.
Assuming you have physics damage off, I feel like the fall damage change is a consequence of fall damage changes for physics damage.
Small damaging falls cause you to crouch and take a bit of damage, when physics damage is off, said small falls fully ragdoll you instead.
This also actually applies to explosions. With physics damage on, you take maybe a tiny bit of damage when a reasonable distance away from an explosion, but when physics damage is off, seemingly just being anywhere near an explosion ragdolls you.