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As far as capturing the feeling of "Papers, Please but Hololive", you all did great. Although I will say that gameplay-wise that's not even that challenging at all if it's just a straight up clone of Papers, Please. That said, it still does well in that making it about standing in line for a con makes for a pretty good parody of Papers, Please anyway. The cameo appearances are pretty good too. Those were funny.

My main criticisms with this game lie in how too close aspects of it was to Papers, Please. They're minor details, like the sprite for the crowd or the main theme getting blatantly ripped off. Small things that I felt would not have been too hard to make into your own (although, I can still forgive the song part if none of you can make music; a better compromise would maybe have been to just adapt a Hololive song, since yall went through the trouble anyway of redoing the Papers, Please main theme).

I'm sure you've been told several times in the other comments that the collision detection area for picking up the ID and ticket is a little jank. I think it's concentrated in the middle and you can't pick up the cards around the edge. The stamp's collision is also so far up where the handle is and maybe a little too small. Anyway, what I mean is that you have to be too precise to do anything a the workstation. Minor bug maybe(?) with how out of 30mins of gameplay, only 3 people had wrong details on their cards (and one of them was even scripted, so really it was just 2). I don't know if that was a message that Hololive con goers are all honest and upstanding people who wouldn't try to fake documents to sneak into a Hololive convention. Also in one of the days Kronii was standing in the booth, but as the roll-up shade went up Kronii immediately walked out without saying anything. That may have been an event and it might have been bugged into ending prematurely.

Anyway, fun idea for a game—adapting someone's fan animation into a fan game. Works for the most part. Good job to everyone involved.

(+1)

Thank you and yes It is quite the copy of papers please, which I am really not ok with. The main food here is the story and the art, not the gameplay. At least thats how it got produced by me.

The problem there is the time. I love me some gimmick additions to a game. If this wasnt a jam game, it would be more well planned out. Trust me, I really didnt wanted to "borrow" original games assets. It's not an excuse, it was more handy..

Collisions are a pain to deal as I am trying out godot for the first time. Maybe I can fix it up, I had more priorities than that so it stuck like that.

Kronii and the 4th day is bugged, Will post a patch in 24 hours.

Props to Emico, who is the creator of the video. We asked them if we could make a small game out of it just for fun!
Thank you very much for playing and the critisims.

I hope I didn't come off as too negative ;>.< I did still enjoy playing the game! Also re: everything, I can understand, especially with it being a jam with its time restrictions.

I'm not familiar with developing with Godot, but the fact that you managed to do all that for a first try and in a jam setting is impressive. Props to you for attempting that. 

Maybe I'm more critical about the art only because I'm an artist myself (trust me, I'm super hard on myself on my art a lot DX), but again, because of the jam setting I understand the limitations.

Congrats to you and the team all the same! For the time you had, the game turned out pretty well.

Nah, we all good! Glad to hear that!

Godot is not bad... Just I would prefer a more robotic language like C#. Feels wierd you know? Appreciated the kind words!

Yea I totally can relate. Like I loved the part where Emico drew the hololive characters in papers please style but other than that we kinda tried to add some flavor.

Thank you, thank you very much!!! I still havent got the time to check other submissions, excited!

(godot's C# integration is extremely clean, I highly recommend it as a seasoned dev >:)