So I did manage to beat the first one, but the second really got to me man hahah I almost did get close to beating him - but just couldn't. I'm assuming you didn't do playtests so it's okay.
This particular attack was oftentimes a checkmate. I'm glad to hear you'll be ironing out these kinks post-jam, because the combat here can be really good, combined with your spin mechanic. I also would wish to see if you make it so that I can go to the deflect state instantly no matter what I'm doing. Because I had to like stop shooting half a second prior in order to get a guaranteed parry.
A solid entry aside from these nitpicks! Hope you also had fun making this.