Great idea about the bog. Added monster encounter in with frogs.
Nimfu’s tower not having monsters is actually a design choice as I wanted to have at least 1 puzzle dungeon in the game where the challenge was solving the puzzles floor to floor vs monsters.
Also, I am impressed and find it refreshing that someone else knows the game so well. The original reason why I stuck with zombie sprite is the size difference in some of the monster sprites. I was afraid it would look to off-putting. Like the gonghead, roach, zombie, and even lizard. I’m going to look into updating the monster sprites. I’m actually working on sprites for my BOF 1 game, and I know it has a lot of monster ones as well so I can see what will work there.
The camp and cooking idea is a good one as most BOF games use it. I guess I’ve been holding back because I eventually want to rework it as I want every character to have romance/dialogue scene like Katt/Lin. Having each character contribute in someway is also a good idea.
Going to revamp Save a bit to fix the bug that is occurring, as well soft locking on multi-stage boss fights.
Regarding Dragons: The whelps are single target dps, while the adult forms are aoe. The damage modifiers are a bit different, but I do like the idea of adding other Abilities like “Claw” to each form. I do like the idea of specializing in one type of dragon vs all.
Thank you for such an in-depth bug report and suggestions. I know I didn’t address every suggestion, but I read them all and am sorting through them. I really like all the ideas that you are throwing out here and will play around with them to see how they feel. A lot of these are really good quality of life changes. I’m going to work on the game today and get a new patch released this week (I hope) as next week as work will be keeping me busy until the weekend.