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慶志郎|Keshiro

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A member registered Sep 08, 2018 · View creator page →

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Very peaceful yet bright track. I can see it fit well during conversations between characters in-game. As well as be a overworld looping piece too. Nice work. 

The Net Stroll and Ascension really stood out to me more. The theme throughout each track stayed consistent and they all fit well with each other but also give something different with the direction, flow and vibe. Nice work. 

I am really digging the vibe that you translated in your composition. The expressions of the violin melody is very life like. While listening, it gave me a fantasy style rpg feel. Like being in a small city like in Final Fantasy or something. Awesome work. I like the chord structure too. 

Thanks! I'm just glad everyone is enjoying it. Piano\keys have always been my strongest instrument so it's a comfort area. I wanted to try different things but with the timeframe I probably wouldn't have made it in time. lol 

Thanks! I really did want to create two different moods because that's kindof how our minds are most of the time. I knew exactly which part you were talking about with the second track at 2:00. lol It did the same with me and I would just loop that part over and over and just feel. Thank you for the kind words and condolences. 

Thanks for the kind words. I'm glad you mentioned it because I forgot to add that the second track is meant to loop so that's why it cuts off like that. Sorry about that. lol 

Loving the overall mechanics, flow and style of your game. Very good job on it. 

The Last Bastion is quite a run and addicting game. Nice work on it. Here is mine.

https://3dandgo.itch.io/curse-you-hero

A really fun take on the genre. It's always fun playing this type of game and watching what the AI will do or not do. Can be very addicting. 

Created a updated build that changed the attact hitbox timing with the enemies, moved the trees, added music for the main menu, and added health bars to the enemies. 

I was surprised to see Japanese so I was just about to go full into it. lol Thought I was reaching more of the community around here. Still knowing on which computers it lags on helps if I were to optimize it. 

そうですね。でもどのぐらいノートを持っていますか?

ありがとうございます!そうなんですか?ずっとラグがありましたか?

Thanks for checking it out and the feedback. The anticipation frames would be where I'd lean to go. Cause of time constraints I had to set a timer for that attack collision to fire instead of programming it based on the frames in the animation which would have been better for the player to stop the attack from causing damage all together.  I'd like to revisit this and flesh it out and make the animations instead of using mixamo in the future. 

Appreciate it!

Thanks!

Thanks for checking it out. The funny thing is that all the enemies had health bars too. But I hid them because I felt like all of those bars would be annoying to see on the screen. lol 

Thanks for the input. Originally I did have a separate main menu with the music but something was causing it to run a error when changing from it to the level so I changed it to prevent potential crashes. That tree did give me some issues too. 

You got me by a few years (38) but it's never too late as long as we are able to get up each day and be healthy enough to keep pushing towards goals. By the way I made it all the way to LVL 50. Didn't expect a end. Halfway through I found a spot and said "am I safe here?" and as soon as I said that I got hit with a wine glass. lol Here is my little game if anyone wants to check it out. 

https://3dandgo.itch.io/curse-you-hero

Really fun to play this game. Overall easy to play and has a good level of difficulty. I was surprised by the boss and really enjoyed that part. 

Here is mine go at this jam. Your game is cool, cute, easy to play and brutal with the 1 hp. lol It is really fun to play.

https://3dandgo.itch.io/curse-you-hero

To be honest, I was thinking about doing the 1 hp with my game but decided to not go full Dark Souls mode. lol Your game's mechanics and gameplay loop flow very well together. For me, the only thing that was a struggle sometimes was remembering there was a mouse cursor to show me where I was aiming. Most of the time I was just guessing by where my shots were going. The dash timing/iframes feels good too. Not one time did I feel like it was the games fault I was hit. I knew it was on me. 

I love how it goes from a slight VN feel into running a hotdog stand. The one thing that I felt was overwhelm. The game running while the tutorial was going felt a bit overwhelming. I think mainly because there are a lot of things and text on the screen to take in very quickly. Also, don't know if anyone else had the same bug or if it's part of the game, but clicking on the customer not only shows again what they want but lowers rep each time you click on them. Honestly it made me laugh cause I would just click super fast on a customer to confirm this and I watched as my rep just dropped so quick. I believe your game would be a good one if fleshed out. Haven't really seen any hot dog stand simulation type games around. 

Nice game you got there! The style and flow of Teddy is unique. Was fun playing it and trying to fake out the claws. Here is mine.

https://3dandgo.itch.io/curse-you-hero

Got to agree with the atmosphere and the storytelling. Both are done very well. I also like how the "teaching the player" tutorial parts are done. They are done more in a way that doesn't break the flow of the game much. I did run into the pause menu bug and getting pass the second area was a bit difficult. It's cool that you added checkpoints. The second heal pad in the second area seemed not to heal. I don't know if that was on purpose or not. But the wind was a bit of a hassle to deal with at that point. 

Here is my little game. I'll give yours a good play when I get home from work.  :)

https://3dandgo.itch.io/curse-you-hero

Dropping mine here too. When I get home from work in a few hours I will play yours. It looks interesting. 

https://3dandgo.itch.io/curse-you-hero

Yeah the big enemy's attack at still fire if they aren't hit quickly before they start the attack animation. I wanted to set up the attack to fire only at a certain point in the animation but ran out of time so it's set up to a small timer instead. Honestly that enemy was getting on my nerves when I was trying to get a gun from it. lol I think the expressions are the best. I would love to flesh out this into a full game and give the slime hero many expressions and forms to evolve into. 

Thanks. I'd like to revisit this and give it a full game treatment one day.

Awesome job with your game! It's always a treat seeing another UE user. Here is my entry if you want to check it out.

https://3dandgo.itch.io/curse-you-hero

No problem. Here it is.  Curse You Hero

Nice work with the game. TD games are always relaxing and stressful at the same time. lol It's ironic because my submitted game is the opposite. You are the slime trying to get revenge on the heroes. lol 

To everybody taking part in this jam congrats. Whether you will be able to submit or not, the fact that you stuck through it all the way is an amazing thing. Be proud of what you made or what your team made together. 

Balancing work/life with these 10 days was rough but doable. Here is the small little gem I created. Simple but I had a chance to create different systems and find ways to have them communicate which each other and get along. I have a little more time but because of the time difference here in Japan, I needed to finish and submit a bit early. 

Curse You Hero!

Not sure yet if I will use megascans. After I get the idea and direction down I will decide on the art style. Will you use it?

I probably will too. I haven't tried 5.3 yet. 

I'll be using UE for this jam too. 

やつ嫌だ|Gimme Snacks

Hello everyone. I hope all is well. I just want to share a small project called Gimme Snacks. It is very short, with 10 waves in total with the current version. It's a small project I wanted to make as part of a 2023 goal of making 3 small games with 4 months given to each. It's a challenge but fun. My main focus is Japanese so that's why there is a lot of it and yes I can speak and use it. I made a few YouTube videos of the progress each month. I need to make the final one soon. 

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