Thanks! I agree, between the spikes and the snake itself it can get pretty difficult.
aboutalebdev
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I played the whole game, it was a great experience. I think you should add the ability to drag and select an area of troops, since a lot of the gameplay was just waiting for the line of troops to gradually get over to the place I wanted them to be while the opposing bomb trucks would explode them. If you add the ability to change where some of you troops go, then you could do some strategic manuevers like distracting the enemies while you send one or two bomb trucks to the enemy miners. Also, when the enemies reached my base and destroyed it, the game crashed. Overall great game, I'm excited to see where it goes and how it does in the jam.
The game is incredibly polished and addicting. The sound effects, feedback, and effects made this a great experience. The mechanic where taking damage removes potential dice rolls is so fun. What I would recommend is to improve the tutorial to teach players how to roll their dice, as I wasn't able to figure it out while playing. For me it felt like I would just move around aimlessly and it would randomly roll the dice. Definitely a top contender in this jam, great work. I wanted to ask where did you get the sound effects?
Looks like we both submitted a game called Void Runner, lol. The variety of attacks and powerups makes this incredibly fun and addicting. I love the sound design and overall polish. The leaderboard instantly motivated me to play harder. My only critique is that the enemies all have too many hit points. Great job!
I love the idea and the art style. I feel like the experience would be more rewarding if there was a way to regenerate health. Also looks like the audio is a little messed up in the WebGL build, that happened to my game too. Last thing is that the waves of enemies were too overwhelmng especially right when you spawn in the game. Great idea and execution!
The game is very fun and has a lot of content for something made in 4 days. So many mechanics and interesting level design. My only critiques are that the collisions are all a bit wierd, there's no way to move a box away from fences, and I think removing collision on the gun would make it easier to focus on the puzzles. Great job!
The game is overall pretty fun with the upgrade choices that you have, but one major complaint I have is that the movement is pretty difficult, especially when you have the spike. in order to turn around you have to press both d and s which if you're getting attacked, it can slow you down enough to get caught. Another thing is that the heal option doesnt actually work, and after about three levels the monsters start spawning in so frequently and are so large that I found it impossible to kill them without getting hit myself. I wasn't able to progress past three levels. I love the art style, sound effects, and particles. Great job!