There's a lot of room for content and all sorts of cool features, but even in this state the game is already addictive with gameplay and randomness. The visuals fit the gameplay perfectly. I actually like it!
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Is that even possible? This whale is ridiculously overpowered. I like the concept, but after 10 minutes of trying to regain the captain's honor, I only fell further into more dishonor! Perfectly fitting with the theme.
UPD: after many attempts I almost did it ! That was a nice challenge. Would be cool if player could dash by diagonal.
After 10 minutes of play, I couldn't find the last warmth point. Then started walking out to the initial fire and found out that i can get infinite points from it. Well, on the way back I found the last fire. Very good soundtrack. Nice style in many ways very similar to undertale. :) Very nice soundtrack. The game is not bad, but it would be even better if the game had a little more ways to interact with the world.
It would be great if the upgrade icons disappeared after the upgrade, it took me a while to realize that the points are taken away, but the upgrade doesn't happen. The game has an impressive atmosphere for such a small game, impressive and the soundtrack which I understand was written specifically for this game. The duration of the game is well suited to keep the gameplay from getting boring. I liked it.
A very interesting interpretation of the theme. At one point the game stopped letting me move anywhere and I didn't know what to do next, I had 8 vinyl records, maybe it was the end of the game and not a bug? I liked the atmosphere of the game, the ability to mix tunes and of course the hairstyles of the family.
The rate of fire and distance is really very low, so that the points have time to shoot you need to keep the score close to zero. Expansion requires you to block enemies with dots. But I agree that this is not obvious and not balanced enough.
There is only one sound in the game and that is the sound of setting the dot )
Thanks for playing.
Thanks for playing. Yes, for some reason I uploaded the build without a consistent guide. Placing dots on enemies is a surefire way to protect important nodes. Sometimes dots even have time to shoot the enemy (the root dot orders all dots to fire at the same time, and if a dot is placed before order it will fire) killing a dot gives more points. I glad you like sound.
It was a real challenge and I honorably made it to the level with the ship riddle and at this point something went wrong(?) and when I arrived at the right place the bar of the day stopped filling up at all, maybe it was a planned end? Anyway the game is fun and I enjoyed going through the next level. It would be great if the tiles had different shading to make it easier to navigate, but it seems easier is not about this game :)
Thanks for playing! People who behave strangely (mostly frustrated customers) may change their minds to kill you for coins or as you suggested demons also resolve the issue. Yes the game can be finished and you get a screen depending on the reputation, but at this point it is difficult to reach the end. After the end of the jam will be a patch that makes the game easier and hopefully more interesting.