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A jam submission

Destruction Of TimeView game page

Time don't wait for anyone
Submitted by B.dot-Studios — 2 days, 3 minutes before the deadline
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Destruction Of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals & Art Direction#13.7003.700
Audio & Sound Design#23.2003.200
Cinematography#62.7002.700
Overall#63.0253.025
Storytelling & Theme#72.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
The scene demonstrate the power of time and how anything can be destroyed by time.

Story / Context
The scene starts with a beatiful urban area which is soon going to turn into apocaliptic ruins of war (shows power of time) meanwhile a clock falling in slow motion is shown but time on it is running really fast (demonstrate that we think time is really slow but in reality its going really fast)

Proof of Real-Time Rendering
you can move mouse arround to rotate camera

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Comments

HostSubmitted(+1)

Nice "destructive" cutscene :-)!

The dust cloud rolling in at the end was nicely done, and I could  see the effects & missiles, which looked great. Visual was good. Perhaps the clock moves a bit too fast—a slower ticking clock might add more impact to the drama unfolding. Sounds added to the ambiance.

A solid entry for our jam!

Submitted(+1)

The graphics and effects are impressive, especially the meteorites and fire trails. The scene is short but impactful, showing how time can destroy everything. The sound design adds to the atmosphere. Overall, it’s a well-made and engaging cutscene.

Submitted

Cool entry, nice work!! The meteorites look great and the fire trails are sick. The demonic rush of the black cloud at the end is pretty great too. The scene itself is a bit short and I wish there had been more buildup before the destruction of the city, that way the viewer would be more invested in its destruction. I had no reason to care about the city so when it was destroyed it didn't trigger emotion in me. Maybe if you showed some signs of life (laundry hanging on balconies, people walking in the street, etc) then the city destruction would be that much more powerful. Overall, I think the visuals were pretty cool especially the flame trails and the black cloud. The sound design was solid. Good job!!

Submitted

It looks great. FYI, I don’t see the missile trails in the web build. I’m on Chrome on Windows.

DeveloperSubmitted

I think webgl have some kind of particle limit or smthn please try downloading the windows version

DeveloperSubmitted

Thanks btw

Submitted

The graphics are very nice! Its really awesome and looks fantastic!

But it would be better to emphasize on the time (like decay) and not on meteors (?) since they are not usually linked to time. I hope you understand what I mean.

I love the blurriness of the background. It really looks very cineastic!!!

DeveloperSubmitted (1 edit)

Those were misiles not asteroids xd
Edit: ahhh I found a glitch where sometimes missile's trail are not visible

Submitted(+1)

The graphics and effects are simply amazing! I really liked the idea behind the scene, it's quite a morbid concept in a way, since, like it or not, time has the power to destroy everything


The premise is very interesting. I would have loved to see more about it, but I totally understand that time is a tricky thing (in every sense, haha)

DeveloperSubmitted

Thanks!

Submitted

Nice cutscene! I like the effect of the ashes filling up the streets, good idea!

DeveloperSubmitted

That smoke simulation was really hard to do :3

Submitted

Good use of post processing, and particle effects. Would be better, if MORE stuff happened. 

DeveloperSubmitted

That alone took MORE than 16 hours xd. Anyways I didnt even had an idea of what else to add without over complicating stuff, I thought of to add some running humans (some on fire) but that was really hard to do so I added a sandstorm, Thanks btw

Submitted

Running humans would definitely work there! You can get some free 3d animations (and character models) from mixamo.com. Also, since you kept the camera focus at the close range, running people could look fine in the background, even if they weren't perfect.