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YouCanDev

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Very thank you for your detailed review. We will take into account your inputs for future updates. Glad you liked our game! :)

Thank you for your review. We will take into account your inputs for future updates. Glad you liked our game! :)

Cozy yet still challenging, especially maybe because I don't really play this kind of civilization scaling up kind of game. But the theme is still apparent and the game itself is still playable after understanding the pace. Good job. :)

Love the overall art direction going on with this one! Very cute and adorable concept. High potential to be expanded as a children's game learning about animals and senses in the future. Love the cursor and the pop up book-ish feelings! Very enjoyable for a short game, great job. :)

The scaling while defending theme feels fun and I am kinda scared of spiders so the panic feeling is apparent during my game run. Nice feedback on the effects and sound design. Good job on this game! :)

The mechanic is similar to overcooked and I enjoyed playing that hell of a game. Quite chaotic and fun to play lol. Couldn't really control myself well but well it's a game jam. Kudos especially made within 48 hours. Good job! :)

Awesome interpretation of the scale theme. The retrowave aesthetic is very apparent and I see that you know your ways with beat in this one. Good job for a 48 hours game! :)

Goofy little game exactly made for this jam. Had lots of fun! The repeating sound effects made me lower my volume a bit before my neighbour think I had a huge constipation. Entertaining game for a 48 hours one! :D

Liked the moody pixel visual concept of the game. The dynamic lighting with the somber color palette is a fantastic combination. Though I think the new building needs to be explained better before being built on the new region. The picture is way too small to make sense of and I only know what they are after buying them, making my early decisions quite non strategical. But overall enjoyable, reminded me of classic civilization games. :)

Felt like I was made of glass with the sound effect lol (not impacting gameplay experience btw, I just found it funny). Smooth transition and scaling movement. Enjoyable platformer puzzle. Good game for being made at 48 hours! :)

Holy, the accuracy of the travel experience is what really make this unique. This game makes me feel infinitely small on this huge abyss of outer space. The zoom mechanic definitely accentuates the scale theme. Thank you for the experience. :)

Love the simplistic yet detailed pixel art visual design on this one. Quite confused on what to do but once I get it, it becomes a tricky puzzle game to complete. The sound design is very interactive on the feedback. Love my man Jeff.

The fish in tank reminded me of I Am Fish, and the physics must be challenging to get right within 4 days. Loved the art direction going on and the combination of 2D and 3D. Goofy little game accompanied with solid professional voice acting right there. Great job on this submission!

Actually a very creative combination of mechanic and ongoing narrative. Might need to polish the UI a bit since the pixels are quite hard to navigate into. Good job on this game. :)

Could not really see the arrow since the color clashes with the background sometimes (bright on bright). Took some time to understand the mechanic but it's pretty fun. Good job! :)

Really simple and enjoyable mechanic, easy to pick up on the go. Reminded me of older .io games I used to play and they are repeatable for a reason. Good job on making this game! :)

Silly game reminded me of the simple and very enjoyable Feeding Frenzy! Slap some sound effects and I think this would be a game I would play during my old .io games enjoyer era. Good to play for a 48 hours game, good job!

Enjoyed the emptiness of space as the visual direction, but I think player still needs to see something significant to show what happened in the game screen so that the changes feel apparent on the grand scale of theme. Good job submitting this game to the jam though. :)

Very nice, ambient sound design and art direction that is suitable for this type of space game. The instructions are a bit unclear though. I understand that there are hints on the itch.io page for the solutions of this puzzle, but I didn't know which button to click panicked when I saw the timer. Still think this game needs an easier level for player to learn the basic mechanic first to solve the puzzle. Still a good game idea for a 48 hours! :)

Reminded me of old pandemic times where pop culture is adapting the theme. The scaling feels apparent on the spread of the pandemic idea. Fun little game to play, good job for a 48 hours! :)

Visually retro-esque with minimalist UI. Still not really understand what I did here since I am not familiar with the network engineering context though. The sound effect feels solid to play. Good job for this one. :)

Nice shooting sounds. The mechanic is actually good to play after I know how to attach the gun and pew pew around. Lost my guns by a few misdirections but I think the long red HP bar made the game still enjoyable enough that I didn't die right at that time. Enjoyed my experience so far with this arcade-like game. :)

The strength scaling with the powerup options is an on theme mechanic. Got me feeling like playing Space Invaders but in 3D. Have the intended pushing fights intention into it. Needs to know if I took a damage though, small visual indicator would be nice. Good job. :)

Classic turn-based dungeon crawler with nice mechanic. Epic sound design with enough juiciness during movement. Might need to explain what to do and how this works on first stage though. Still a good job for a 48 hours one. :)

How I wish I have this adorable watercolor art style. Very calming yet challenging. Might want to clean up the crop a bit though so the sharpness edge around doesn't clash with the overall round aesthetic, but it's just my preference and doesn't affect the gameplay at all. Great job on this one! :)

Very enjoyable game! Still thinks I need to get hit though? Because the mechanic just let me hit them and don't have any real feeling of losing. Feels like I will only lose if I have no more place on my block left and have no money to upgrade. Still enjoyable, I managed to wave 5. Good job! :)

Glad to play a similar arcade type adoption game style! When done right, scaling makes the ball moves easier and hits just the right places! Crunchy sound effects too. Great job on this one! :D

Creative take on the scaling mechanic for the environment. Minimalist art but art is not a really big part on a platforming like this so it's okay. Not much levels but being able to finish the platforming puzzle still feels good. Good job for this one. :)

This made me feel goosebumps with the visual alone. Nailed the aesthetic and vibes. Didn't really play long because I am not a fan of horror game but that's a mega compliment on how this game made me feel scared for such a short game. Great job all around dude.

Simple and easy mechanic to understand on the go. I think the crowd was spawn too much at the first stage. Player might need more time to be used to the control first before pew pew-ing more people. But overall, an enjoyable game experience. Reminded me of older flash games. Good job! :)

Simple and very... scale-y. Love the intro guys. Not patient enough to get more than 1 fish. Would love to get the chonky one later. Good game for a 48 hours! :)

Very fun mechanic to play. The minimalist approach for the game art style and UI is very suitable to make understanding the scaling mechanic better. Would be really fun to play with friends competitively. Great job on this one! :)

Nice retro style art direction, reminded me of older space style games. The scaling theme with the box mechanic is not really apparent but I get the feeling of scaling the platformer. Several parts feel hard to traverse but it's still an enjoyable game to play. :)

Nice movement attached to the fish. The scaling mechanic suits both scales as object and scales as verb meaning; unique combination. Good job for this one. :)

Cool tonal shader effects with creative splash of colors. Easy to play, definitely a bragging score kind of game to compete with friends. Might need to tie the ball rng more to the scaling mechanic, so that it might truly feels like a physics game, like some kind of speed buff or even debuff in certain size. Overall, good job on the game. :)

Cute handdrawn art style! Actually a quite smart puzzle game with guessing around the intended gameplay to win hahah. Creative idea and enjoyed tinkering around with this, great job on this one! :)

I love every 3D low poly game, and this one is one of the most polished ones! The UI is VERY cute with adorable color palette for Gllizzy. The stretch with scaling theme is very apparent. Very cute and easy to pick up. Great job on this one! :)

Failed maths at school. Barely failed maths at this one too. But kudos for submitting a math game for a game jam within 48 hours. Quite simple but the AI are shooting randomly in the first gameplay. Good job on this one.

Calming game in the middle of hyper active games submitted to this jam. Took the scale theme quite literally but I don't mind, this is like a coloring book game. Love the calming background and cute art style. Can have more levels and be expanded into a full fleshed mobile game. Good game on this one. :)

Creative take on the scaling mechanic. Nice and challenging for a short game. Easy to navigate and I love my one paper froggie. Might need some polishing on the UI to make sure the colors are matching but overall fun to play. :)