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Blood Stone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #5 | 3.357 | 3.357 |
Gameplay/Fun | #18 | 2.929 | 2.929 |
Theme | #36 | 2.500 | 2.500 |
Overall | #40 | 2.386 | 2.386 |
Art Style/Visuals | #53 | 2.071 | 2.071 |
Audio/Sound Design | #67 | 1.071 | 1.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot Engine
How does your game fit the theme?
The game is all about hiding the relic you found from others and silently fulfilling its requests.
Self-made stuff
Graphics / Art (e.g. models or textures)
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Comments
Good little game jam entry!
GAMEPLAY
The game offered a unique angle on the theme and simple but fun gameplay. Including more varied missions could enhance the replay value and engagement. After a while it lost some interest.
ART STYLE / VISUALS
The graphics were simple, fitting the gameβs needs without overcomplicating the visual presentation.
AUDIO / SOUND DESIGN
The lack of sound was noticeable, particularly where audio could enhance the thematic elements such as the blood stone's build-up. Adding sound effects or music could significantly improve the atmosphere of this game. Maybe something for a future update
INNOVATION
Not really applicable.
THEME
The theme was incorporated, check. Maybe could be some more..
Little game job well done. Keep it going πͺ
Got until transform 14 things, only missing some sfx/music but thats fine for limited time. The transforming idea is interesting and the varied tasks are nice, I believe making it not infinite would be better but that just my opinion.
Very fun and challenging game! It was innovative and well designed. The visuals could've been better but overall very well designed game. Good job!
Played and rated!
The core concept is pretty interesting, I can see that being a central system for a unique game!
Currently it gets repetitive and there's not much of a reason to fullfill the requests though. Including this system in a story with an objective could make for an amazing game design I think.
Would appreciate if you check out and rate our game as well:
https://hadilepanda.itch.io/lonely-byte
Good Game, Please try our game :)
core gameplay was pretty fun, the later rounds get pretty difficult though and the tasks did get a little repetitive after multiple rounds. solid game!
Nice, game! I think that the tasks feel a little repetitive after a few rounds though. Especially given that you can have the same mission twice in a row.
If I'd created this type of game, I'd have made it so that the player starts again on the same mission when they loses, and after all the missions I'd have added an end screen. I think that giving the player a sense of progression is important to keep them engaged in the game.
The game was pretty fun for a while, though it didn't seem to have much of an end goal. Some music would be nice. Cool concept none the less!
Really liked how smart I felt figuring out how to corrupt multiple things at once. Played a few rounds and felt like I saw everything. Corrupting sheep was a little unclear what was happening mechanics wise. Never was brave enough to try, but can you corrupt the people hunting you?
Hey ephemerald, thanks for playing my game and giving feedback! The sheep currently have a bug that makes corruption progress a little unclear, sorry for that. As of right now, the people cannot be corrupted, but there are plans for some special interactions! ;)
Personally, it took me a little while to understand the gameplay but I find it interesting. It's a shame not to have audio and to polish the graphic quality a little, it would be an interesting casual game.
Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
The game is infinite. Therefore, it can't be finished.
Gameplay/Fun
The blood stone gives you tasks and you do them. Pretty fun, but there's little incentive to continue.
Art Style/Visuals
They're fine, but the UI clashes with the game.
Audio/Sound Design
"Oh, now there is no sound, for we all live underground" - Jamiroquai, "Virtual Insanity"
There's no sound at all.
Innovation
The concept and abilities are actually quite original.
Theme
You have to isolate yourself and the stone from people and watchtowers. It fits.
Verdict: Great game, but it could use polish.
RATING IS SUBJECT TO CHANGE.
This is a really nice concept, but I wish there was more of a sense of progression, every Continue felt like a New Game.
I like how you can corrupt multiple tiles at once, I was using that to my advantage the moment I figured it out.