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Allie Vera

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A member registered Jul 26, 2021 · View creator page →

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ON MY WAY

Check out the walkthroughs under the download buttons on this page! Follow the directions for a good ending, do the opposite for the bad one :]

omg hello Wolf……..are u free now/Tuesday/forever

Instructions are at the top of the walkthrough here!

Hell (lol) yes!!

Well now I want to eat crab rolls during my next play through. Would that be too gauche?

SHOOT FOR THE STARS BABY!!! I live for that stuff. If we don’t try it, who will? :)

The speech bubbles were so fun! It looks like branching out with UI is your theme for these jams and I love it. I also may not or may not be jealous of Orion’s hair- tell me your secret, damn it!

Teach me your writing speed ways! Your ability to keep spinning stories of this breadth and bring them together into a complete, polished experience in time remains absolutely bonkers. I absolutely mooned over (LOL) the UI, and it was neat seeing the addition of a minigame from you guys this time around, but every aspect had something to enjoy. Great work!

I love games that create mounting dread with sparse audio and stark images (think Signalis). This scratched that itch for me! It almost felt like I was reading a stage play at times, and I leaned forward in my seat to see what came next. Excellent work!

What a well put together game! Everything felt perfectly scoped, and it made the story even stronger than it already was.

Really important messages delivered with a lot of heart. And with a full suite of voice acting- a huge feat for this jam! I have to second another comment here- this felt so intimate, and so raw. Props for putting this out there, and a virtual hug from me.

Holy shit. That final recording- what a performance. That really got me. All my props.

This is your first game -and- a solo project? Damn!! All the applause for you! Thank you for choosing our jam, congrats on your first game, and awesome job pulling it all together. I had fun playing and I hope to see your name again as you practice and grow!

God this game has so much charm!! I always end up smiling when I play your games, and this was no exception. I loved Farah’s and our beloved many-named alien’s designs, and I’m only very jealous of the adventures they’ll go on together.

Damn, this places this went. You picked such an interesting and visceral metaphor and fully sprinted with it- I feel like I’ll have to play it again to see what I catch the second time, and think over it longer still. Awesome work!

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Dokuro is my new best friend!! I busted out laughing at the naked distraction the most but I found myself cracking up quite a bit in general- though never so much that it overrode the more emotional beats. Don’t feel any obligation to this project, but if you decide to keep rolling with it, I think there’s a lot to explore- there’s so much promise here!

I’ve always been such a sucker for Swan Lake, and I really liked your take on it! The cuckoo metaphor was such a great idea, and I loved the prose during the Swandive ending. Awesome job!

The prevailing thought as I entered the house was “oh, I’m in hell”, and the feeling only multiplied with every line. Great job! I don’t think I’ll be eating cake ever again.

I love a good heart-to-heart conversation and you really delivered. Kaja and Tara feel so real, and the visuals set the scene (nice use of space with the NVL(?) on one side!), and you did a great job at providing the background information we need without feeling like we were being fed exposition. //spoilers// Damn you for the after-credits scene and cliffhanger, though! Guess I’ll have to keep watch for the next installment! :]

Oohh, what a great use of visual design to convey your story. You nailed the tension of living in an unsupportive household, the battle of thriving vs surviving, dealing with a bystander parent…awesome work all around.

What a gem this is! You really made the most of every word and every asset, and brought them all to a perfect polish. Even knowing what I do after playing both endings (ouch), I can’t help but wish Juniper well.

Don’t be so down on yourself about your English- before I read your notes I was already heading to the comment box to talk about how everyone is bursting with personality! I’m sure the writing is even sharper in French, but I still had a damn good time. Bravo!

Packs a lot of heartache into a short game! As a romantic I can’t help but wish the best for both of them, but I could see their story developing a number of ways and still being very satisfying. Great work!!

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[tucks hair behind my ear] hey Dolores got any ominous portents for me 😚 hey Ambrose got any threatening gestures for m-

Oh god I felt so uneasy the whole time- this reminded me of the MMO drama I’d get mired in when Skype was still king. When things started spiraling it was hard to continue on at times for similar reasons; excellent work making it feel so real! Now I can only hope that our little ram pulls through… ;_;

[ending spoilers] I chose to run away with August, and I don’t regret it one bit. I hope they get to clink their mugs together for many years to come! I also liked how the UI formed a frame for the screen- it added so much charm and personality.

I loved so many of the visual and audio choices for this VN.; it was both sparing and vaguely hostile, matching the escalating enmity as the story went on. Great job!!

So happy to be working w u!!! Sunburned Druk fuels me……..

You really nailed the cozy feel with this one! Perfect for a late night heart-to-heart. I hope things turn out well for Aisha!

All my props, this was so well crafted! Special shoutout to the audio- I shuddered at every crack of bone, and the music really brought home the sheer chaos of the climax (I got to take a bite).

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We’ve got a walkthrough for him linked under the download buttons!

LET’S GOOOOO!!!!!

Check out the Bugs section on this page right above the downloads! :>

There’s an xyx walkthrough in the devlogs below the download links that includes the choices you need to make in the common route!

God damn! I loved this game. Every facet of it is pitch perfect!

Check the “Bugs” section on this page- it may be a driver issue!

We’ve posted up a guide for the endings under the “Story” tab on this page!

Walkthrough is now up! Link is under the ‘Story’ header on this page.

aaaa thank you so much!! That means a lot to me ;v; I can’t wait to see more of your writing in The Summit Library and beyond, and I hope to make you happy again with Adonia!!