First off, all of the art and animation are great, I loved the dino buddy and its expressions. The concept and gameplay also really fit the theme and the juice of panic mode worked really well (Just need to add sound to make it better).
One thing I think could be improved; just barely touching a building with the tail felt a little too punishing when trying to turn, I think taking the time to try and turn slowly already works as a consequence without the tail also tumbiling down buildings.
Overall you guys did a really good job! (Also I did actually manage to beat it, although it was a bit cheesy by finding the straight path with the least amount of buildings and just purposefully ramming into them.)
Ansem911
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Pretty fun game, it definitely spiraled out of control and it had a nice bit of humor with the random assortment of food and non-food items you ate and the fact your job was eating things. I got pretty far but ended up being ended by bananas which my dude just did not want to eat. Good job making it feel polished!
Good job with the game, not overly complex and had some strategy! Great job with the assests too, the style reminded me a lot of Shaun the Sheep/Wallace & Gromit.
The biggest problem was with the gameplay; there was overwhemingly dominant strategy that I found really early on. I could very easily just wall off one of the sheep and then just wait. I barely used the other tools and ended up just ignoring them in favor of hoping a sheep would randomly wander into a favorable position so I could spend more on walls.
Just to get them out of the way since they're running out of time issues: if you do end up adding a tutorial, I recommend making an interactive one rather than a text one, that will give the player a chance to get used to the movement and personally try out they powerups. Along with that, make sure to add a main menu. Moving on from those, I liked the art style of the game but it could definitely use some "juice" to make the game feel a bit more alive. The gameplay was pretty fun as well but It did still get a bit stale after a while, the powerups made a bit of a difference but I otherwise just kept doing the same thing. Overall you did a good job!
Extremely polished and very challenging platformer. The execution was well put together and everything worked really well together. Biggest gripe is basically just what everybody else also mentioned: once you get to the higher madness, the controls get a bit too fiddly. It is supposed to be out of control, but I think there is still a way you could fine tune it to still feel good while still being out of control. Great job overall!
The art was very good but you were a bit lacking in gameplay, besides wander around a mostly empty map and spam left click there wasn't a lot else to do. There is a lot of potential for the enemies to do more than they did as I never really felt threatned by them. Good job with it still though! I could see the direction you guys were going for and it has promise!
One of the more interesting out of control character timer mechanics and the movement fit pretty well. Could definitely use a bit more clarity on the fountains opening the portal and your hitboxes were a bit off. Also if you wanted to use signs, it may have been a good idea to make them interactable as well, otherwise they were a bit hard read. Good job overall though!
You guys had great art and the controls for the game felt good! I would say if you wanted to improve upon it, maybe the sanity mechanic could've had a little bit more besides just making you move. I know its not a horror game but if you've seen any horror games with sanity mechanics, it would've been cool if random things started appearing on screen or the screen warped with a lower sanity. Good job!
Very enjoyable! It feels like exactly what happens when I play Sea of Thieves with friends; going in circles, crashing into objects, and missing shots. Also, one minor detail you could have added was to have the pirates say "port" and "starboard" for the directions, not really important though. Overall pretty polished too but I did manage to sail into the mountains.
Pretty good, the premise fits and it has decent enough gameplay. However, it was a bit frustrating to try to get the soldiers in front of the main character since he seemingly turned at random corners. It felt a little bit like a clunky escort mission. If you plan on adding or fixing anything, maybe show the path the character is going to take?