I think so!
Really unique idea. Something really nice and whimsical about the control scheme, though I can see it getting physically tiring at a longer play time.
Sure, if you look at the code sample above, that will give you a basic implementation for how to draw these assets to screen. It’s not super advanced by any means, by does require at least a basic understanding of how GM works. If you’re using Visual mode instead of Code, you should be able to add the above function as a code snippet?
Thanks for the feedback, it’s much appreciated! Yeah, the ‘acceleration curve’ for how much boost you get from each tier of pedalling could definitely be adjusted. With the way the numbers work out a ‘Great’ is almost just as good as a ‘Perfect’ in terms of how much acceleration you get, so I definitely could’ve tweaked it to more slowly ramp up in acceleration gain, with only a ‘Perfect’ giving you that big speed increase.
Echoing that it would be nice to have some idea of your stats, but honestly a really nice idea. I think I lucked out with my stats the first time I played because I never saw Chris once past the starting line! And the aesthetic of the racing section is killer, genuinely incredible vibe, would love to see it applied to a full game where you just get to cycle around this cool reto pixel landscape.