Level Design could reaally use some work, cuz im only 2 levels in so far and the game already preventing me from playing while holding Space the whole time XD
Jokes aside I was able to make big jumps and skips bunch of sections, i didnt even found the unreadable jump epople was talking about here lol. This game could also really use visual indicators and props to help guide player in making decisions, you dont expect people to die at least 10 times before clearing a jump, am i right? The game feels very cheesable if it is to be a rage game, in a good way tho, i enjoyed it!
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Bananitro (Jam Version)'s itch.io pageHow does your game fit the theme?
You play as a cycling monkey, and the theme is Cycling!
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
oug?
OUGAHH
Comments
Your feedback makes a lot of sense, after the jam we intend to focus on making the levels more fun and less difficult, the design is really made to learn from error (like Celeste), but of course the player cannot get stuck in something that is not It's his fault, I've currently adjusted the 3 levels of the game, but until the end of the jam we can't update.
Very fun, insanely polished. I felt like the bike turned extremely slowly, and the detection on whether you'd made a jump felt a little too strict, but it was really fun to try and go through, except for a few not great level design choices (the end of level 2 mainly). Also, it took a long time to restart when you died near to the top of the screen. Overall though, amazing job!
Hello, thanks again for your opinion, about the end of level 2 I didn't understand very well, as it's just following the spiral and entering the cannon, if you want to add more details we can adjust it. (One test control that ended up staying for the game was "R" for restart; this helps with the timing thing). Great to bring positive and negative feedback, thanks again.
I must be a really bad gamer, I kept wanting to use Space to jump instead of W. I didnt get very far but I wanted to. I kept trying and trying but kept failing. The music is good and the visuals are insane.
This game was driving me insane in a good way. I love this use of cycling, but I never got a hang of the way gravity works. As someone mentioned the end of level 2 is very annoying with the unreadable jump at the end. Other than that it works very well, and the art style is VERY cool. Sound wise, it says you have a musician, but you also marked saying you didn't make most the music, what is up with that? Overall had fun, even if I got mad, and this exact type of fast paced platformer isn't something I have seen yet! Good job
Very fast paced and a ton of fun. My only complaint is that dying instantly to anything feels very punishing. Also I was so mad when I reached the end of level two and I just fell off without hitting the end.
I love when monkee go zoooooom!!! 🚴🏽♀️💨🚴🏽♀️💨🚴🏽♀️💨
Level 3 is where I tap out coz THOSE DANG BIRDS!!! *shakes fist at the sky like an angry old woman*
Very addicting and unique game! I just want to constantly spam that nitro!
INSANE polish for a 3 day game. One of my favorites to play so far. The jump / turning feels great!
Yooo, this one is great! I can see this doing really well. Great vibe fun movement system. Definitely has a ‘just one more go’ quality to it.
Really well put together game and feels fun to play. Gravity can get a bit iffy if you jump between stuff while upside-down already and I couldn't tell what was the "right" way to cycle on some platforms so you just instantly died. But really fun and nice looking game!
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