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All in The Plan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #665 | 3.926 | 3.926 |
Enjoyment | #1349 | 3.407 | 3.407 |
Overall | #2012 | 3.321 | 3.321 |
Style | #4257 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player uses a to-scale model of the level to change the layout of the room and see hidden paths.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
cool idea! thought would be good if the level restart by itself if the movable object drop out of the build zone and would be good if the movable circle thingy could be different color as the unmovable one
Cool idea and kept me entertained all the way to end :) I think I spent the most time on the first puzzle because I didn’t get it at first and it seemed a little buggy. I would love to see more exploration of the mechanic and more complex puzzles. Great job!
Really awesome Portal vibes here. Clever gameplay too, with the design introducing more uses of the same mechanic. Nice work!
I coudn't play because the mouse sensitivity is way too high.
This was a super fun experience, most puzzles felt very creative and interesting!
Great Idea!
Two improvements: Maybe make a fence around the build area, so that the box cannot drop off and you have to restart and second, maybe look into autoloading the music at runtim and looping it. The constant restarting is a bit irritating.
Other than that really fun game! :)
Very cleaver game! My only complaint would be that it's too easy to move the tiny box out of the platform and you have to reset the level. Some of the solution felt a little weird an unintuitive, but I love the variety of puzzles and I had a lot of fun :)
This had some really interesting puzzles and overall theme! I liked having to move a smaller object in order to then interact with the world around me. Definitely was a bit tricky sometimes moving the block and accidentally losing it. Regardless, I had a great time solving all the puzzles. :)
Its a bit annoyting that once the tiny cube leaves the table, you have to reset the whole stage. Overall this is a very cool game, I love it, very creative and well made, I had a blast playing it till the end:
Very cool little game! I enjoyed the simple aesthetic and the puzzles. It is a tad easy to break, but with the restart key that isn't a problem. Thanks!
Would be very grateful if you tried our game!
Nice idea, just the little cube movement is really buggy and if you point outside of small area, the level is broken and you need to restart.
This was a really fun and challenging game!
This game is astoundingly clever. Unfortunately, perhaps too clever for me? Hard to tell if I was running into bugs or just Not Getting It, lol. The level names are clever and helpful clues for the most part, but I really struggled with the first level. EDIT: Turns out I couldn't figure it out because I didn't realize there was an option to jump, haha. Might want to add that to your control list in the game description for dummies like me. :,)
Being able to skip around the levels is really nice - some of them I understood and was able to complete, but some of them really just stumped me. Definitely the kind of thing I'd enjoy looking up the solutions for after getting stuck on it for a couple hours lol. When I did figure out the solutions it felt really satisfying, but made me even more confused about what the solutions were for the ones I couldn't figure out.
As others have said, the game gets very strange if you take the mini-cube off of the scale platform. It's also possible to completely despawn the big cube if you're moving the mini cube around too violently. I'm not sure if this is a glitch or part of the intended solution, but I was able to shove myself up onto the scale platform with the big cube? Additionally, the game gets a bit funky if you at any point press "Esc" (I defaulted to that before I realized it was "P" for Pause), had to completely reload the page. I also really wish it didn't capture my cursor (i.e. trap it within the game window and necessitate pausing to get it back). The combination of cursor-locked camera movement and first-person-perspective made me really motion sick, unfortunately.
In general I really enjoyed this game. Definitely one of my favourites so far. Good work!
That was really cool, I love games like this. Only complaint is that dragging the small items around can be finnicky. But I really enjoyed all of the "tricks" that were in the game
Good challenge and very clever! This was a fun game jam to be a part of. Our team went the cosmic route!
simple puzzle game with a good use of the theme and some clever ideas for the puzzles, while still being understandable. the grab mechanic is a little buggy if you try to move at the same time but that's all, good work !
I really enjoyed this, wel done on coming up with an interesting mechanic. I found a few of the puzzles slightly frustrating but overall this was great to play. I would be very interesed to play more. If it grows in complexity then it would be nice to have controller support.
Well done
Once I got the cube drag to work (it's a bit buggy), I had a lot of fun! The puzzle design and general concept in this is super creative. There were several points I hit a wall thinking "I can't do this" and getting that "Aha" moment was really satisfying. Great work!
I did also have some weirdness when it came to moving the cubes around, but I did have fun with it. I love the idea of a scale model being your sole source of interaction with the levels. It's almost like a level builder, but for the sake of solving puzzles. Super neat concept!
The level design blew my mind away. The level "The missing piece" was fantastic. My favorite game I have played so far. Only criticism is that if you drag the scale model off the platform the game goes nuts