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AstronotCB

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A member registered Jul 12, 2020

Creator of

Recent community posts

glad you got that vibe! sunshine and windwaker were both on the moodboard - so good to know it translated! thanks for playing

dude culture is heavy on CD roms. glad we were able to share their ancient tradition with you

there is no limit to dudes... they will create the tower to the heavens that man could not

thanks for playing! it's the ideal strategy

glad you enjoyed it, and especially that it made you laugh! we're always aiming for something like that

thanks a bunch! glad you liked it 🗿🏝️

Fun, reminded me of the hungry shark game back back on iOS with a few different mechanics!

Interesting concept!

This game was super fun!! I had a blast playing through it and did all levels. Great work!

Fun, cute, simple idea! I think this was well done - one thing I wish there was was some indication of how charged up your launch is - but otherwise, pretty fun and cute game!

really simple concept executed really well! baba is you vibes, really great work!

cool unique idea! it felt a little bit easy, the main challenge was i didn't know how much the players would react to taking bribes? still i really like the premise of being the "observer" of a rps game and taking bribes. very funny

 i love the attention to detail of cars honking when they run into each other, so cool!

really good presentation, atmosphere, and concept! got a little confused after i picked everything up, then just had to wait til the police came? sorta weird that I had to finish out the timer and had finished. i thought i still had stuff to clean.

agree with zortog- controls felt a little slow and frustrating but i think the core of your idea was really interesting!

nice visuals! i agree with some of the other people, if you keep going away from the spawn point, snakes won't even end up on your screen. looked great tho!!!

i think this is a real cool and creative idea but once i got a hold of the mechanic it almost felt too easy? i could reliably stand in one place and only need to jump every now and then. the biggest challenge was how janky and hard on the eyes the arrow movement is.
still, cool interpretation of the theme with a humorous concept!

i think this is a real cool and creative idea but once i got a hold of the mechanic it almost felt too easy? i could reliably stand in one place and only need to jump every now and then. the biggest challenge was how janky and hard on the eyes the arrow movement is.
still, cool interpretation of the theme with a humorous concept!

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really interesting idea that took a bit to understand, but once i started getting the hang of it it was fun. i think the game works pretty well both as a singleplayer and as a multiplayer!!
great music and cute design too!!

agreedt! hoping maybe to do some of that UI polish in the future and expand with more stuff!!

we understand this and expected this to some extent - but thanks for checking us out at all!

awww thanks! we worked real hard on both!

thank you so much! we had a lot of fun working on the art assets for this game and developing the personality of everything :)

thank you so much! or as rocky would say: rock rock rock rcok!

Can you elaborate for us so we can work on fixing this post jam? We had the 3 dice that you roll to move into various stats. Did the UI for movement/attack/defense with the squares for dices not show up? We would love to fix this issue.

We sorta found in most instances where you get stuck, you can spam click around you and usually get free. That usually works here but sometimes you gotta risk losing your progress to get unstuck. Thanks for playing!

we actually realized as we were play testing that it was very "getting over it" - glad you liked it! I'm horrible at this game myself, so I definitely get how you feel lol

Thank you so much! We were really excited about the idea but unfortunately it was beyond a realistic scope. As the background artist, I appreciate your positive comments!

Thanks! I did the background stuff, so I'm glad you enjoyed the art. It does feel a little empty to us as well, but we learned a lot. Thanks for you compliments!

Yes it was kinda bugged out - we also encountered the error where enemies wouldn't do damage, as well as others, but we learned some important lessons from the jam. Thanks for your thoughts!

Good audios and visuals! Feels very classic. One problem I ran into is that enemies could shoot at me from off screen and I couldn't see them to shoot.

Very nice and simple! Was this inspired by the Worthikids video? The sound design confused me a bit at first, since I didn't understand what to do with hearts or clocks. Overall very nice and to the point!

Really cool puzzle idea! The glare reminded me of monaco and felt very stylish. If you expand this it'd work very well if you build  up to levels like this as it was very large out the gate.

I really liked your character design and animation for said characters. That being said, the fact that enemies don't move or even attack you makes it a little bit too easy. I would also add a clearer indication of where you shoot, as I accidentally found that all I had to do was shoot in the general direction of an enemy. Controls were good though!

On the first level the jump button completely stopped working before I finished a level. Also, the cactus image is *really* compressed.

Once I had solved the puzzle I expected the game to react or tell me I had done it - but it didn't. If you add more to this I would recommend it, it would make playing much more rewarding!

Thank you so much! That’s so kind of you.

thanks so much! The script was entirely written by our programmer, Max Mitchell. It were really just growing from the “out of place” theme and this sketch one of us did of guy on a park bench with a goose.

thank you so much! i'm glad you liked i

It's good but i encountered a bug where I simply couldn't move even in move mode and it made it difficult to play. Keys would get stuck.