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Scale Frame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #854 | 3.833 | 3.833 |
Enjoyment | #903 | 3.583 | 3.583 |
Overall | #1147 | 3.611 | 3.611 |
Style | #2052 | 3.417 | 3.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player changes the scale of the screen to reach the goal.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits!
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Comments
It's a good idea, I enjoyed playing! I love puzzles <3
This felt short... which is a good thing! Really like the screen bound scaling. It has a potential for a bigger game
l really like the concept, I believe it has great potential.
Cool concept, had fun !
I really love the art and post processing. Reminds me of old school flash games.
Definitely potential here with some more levels and adjusting some physics things. Often if I was on top of the block in the last level it would just roll around with me.
I also noticed the numbers indicating your max/current scale will max out when you get a new pickup, so that was a bit confusing for me at first trying to figure out how much scale I had left.
Overall nice entry!
Thanks for the comment and feedback :)
The max/current scale numbers (UI) not showing the right numbers is a known issue and already fixed (update after voting-phase)
I like how the mechanics are introduced and I like how the puzzle fit the theme of the jam. Good work!
Okay, i see what you did there. Game is a bit janky at times (physics, and ui), but apart from that it's a really great concept. Would've loved to see more puzzles, and see what you can do with these mechanics.
this is pretty interesting for the puzzle! i love how yall also incorporated the gizmo into your game too
Nice short and simple, would like to see more levels :)
Cool puzzle game, could imagine more puzzles, anyway I like it :) Feel free to rate my game as well!
A solid puzzle game that fits the theme well! It! Would love to see you expand this one into a full game!
Short but sweet! You really did a lot with a simple artstyle and some really neat mechanics. It's a shame it ends so quickly but that last level was a big one so it did feel satisfying.
I'm a huge fan of the overall visuals in games and what can be achieved with post-processing in Unity.
I might update the game after the voting phase and add a few more levels. :)
It's a really cool idea, It's just a shame that there's only one real puzzle, and the rest of the levels are just introducing mechanics.. Cause that last level was really cool, I wish there was more.
The first levels serve as tutorials to teach the mechanics.
The last level is the first true puzzle of the game, offering a glimpse of how the final version would look and function.
I might update the game after the voting phase and add a few more levels!
Very nice idea and the scalling of the levels is really well done
Thanks for the comment :)