Thanks for trying out my game! It for sure could have done with a better tutorial. As long as you're not currently in combat, WASD, or the left stick on a controller should move your character token around the field ^^
BDBlaffy
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Thanks a bunch for trying my game out! It for sure needed more time in balance, I wanted to have a full day dedicated to that but ran out of time and so had to quickly try to make it somewhat workable with only a couple of hours of balance. The way it is right now requires a bit of luck, the white bordered enemies that spawn are extremely easy to kill and drop 5 high value dice to recover really quickly. The village was also intended to help feed you a bit more of a dice pool over time and probably could have respawned it's pickup a bit faster, or even multiple of them. One of my goals was to have it feel a little chaotic like some rts games can be, but even after slowing the pacing down by half it probably needed to be chopped down a lot more or at least given a much slower tutorial level or something aha xD But thanks again for playing and leaving a comment!
Thanks so much for playing my game! Even more so for completing it! That's awesome! I'm glad you stuck with it and figured it out enough to do so! Totally hear you on the instructions, there's a rundown from an option in the main menu but it's admittedly buried after a lore dump, so I took your great suggestion and edited the itch description to post it there as well, thanks a lot for that.
And I agree on AI art in general looking generic and boring, it was just a tool I have played with in my spare time and figured it would be better for the gamejam then just using some stick figures that I had drawn xD
As for the concept, I basically came up with it myself while brainstorming it with my best friend right at the start of the jam, it stemmed from a more fleshed out idea I had for a game a while back and kinda morphed into whatever you would call this hahaha. Thanks again a bunch for playing! :D
Hey thanks for checking out my game! I totally understand it can be a bit overwhelming up front, I didn't have the time to put in the proper tutorial that I wanted to. The info button on the main menu will provide a descriptive tutorial of the mechanics after the lore section finishes (they probably should have been seperate buttons in hindsight), I also put all the controls beside their respective UI elements but I do recognize this is a more interface heavy game and they're kind of spread out all over the place. Thanks again for trying my game! I super appreciate it ^^