On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

BDBlaffy

21
Posts
A member registered 41 days ago · View creator page →

Creator of

Recent community posts

Thanks for trying out my game! It for sure could have done with a better tutorial. As long as you're not currently in combat, WASD, or the left stick on a controller should move your character token around the field ^^

Thanks for playing and leaving a comment! I appreciate it!

Thanks so much for playing my game! I'm glad you enjoyed it!

Thanks so much for playing! I appreciate the feedback! Yeah, the text is completely borked if you press proceed before it's finished printing ahahaha, I'm fully aware of it I just didn't have time to fix it xD

Pretty cool! Really well put together, fun ideas, great job

Fun vampire survivors like!

Really great vibe and visuals! Super cool!

Fun! I enjoyed the concept xD

Great job modelling the hands yourself, that's super impressive! As a suggestion, the mouse sensitivty on the main menu should be a little clearer, maybe a slider that starts as a default value to give some context on was a good/valid value would be.

Nice time! Like the multiple endings based on how far you get concept

Thanks so much for trying out my game and the kind words! I really appreciate it! :D

Thanks for giving my game a try! I agree the UI is pretty overwhelming to just throw at the player, I had a much better visual tutorial in mind I just didn't have the time to implement it and was forced to just write up a quick text one instead. Still, thanks for trying it!

Thanks a lot for playing and the feedback! You're right I probably went a bit too complex for this kind of gamejam especially with running out of time for implementing a proper tutorial xD But I am still proud I was able to make all the systems I wanted to work so thanks a lot for recgonizing that!

Thanks a bunch for trying my game out! It for sure needed more time in balance, I wanted to have a full day dedicated to that but ran out of time and so had to quickly try to make it somewhat workable with only a couple of hours of balance. The way it is right now requires a bit of luck, the white bordered enemies that spawn are extremely easy to kill and drop 5 high value dice to recover really quickly. The village was also intended to help feed you a bit more of a dice pool over time and probably could have respawned it's pickup a bit faster, or even multiple of them. One of my goals was to have it feel a little chaotic like some rts games can be, but even after slowing the pacing down by half it probably needed to be chopped down a lot more or at least given a much slower tutorial level or something aha xD But thanks again for playing and leaving a comment!

Thanks for playing and the feedback! For sure it 100% needed a better tutorial/guided ramp up, I honestly just completely ran out of time to implement one of the kind that I wanted ;-; Thanks a bunch for the kind words though!

Thanks a bunch for playing and liking the sounds! It was my first try at making anything usable in FL Studio xD

Thanks so much for playing and the feedback! ^^

I had a great time! I played for 2 entire hours. My only complaint is that the shop takes forever to get through with the amount of gold you scale up to. Some kind of balance scaling there or auto upgrade would have made it even better, 10/10

This was a ton of fun! Great job!

Thanks so much for playing my game! Even more so for completing it! That's awesome! I'm glad you stuck with it and figured it out enough to do so! Totally hear you on the instructions, there's a rundown from an option in the main menu but it's admittedly buried after a lore dump, so I took your great suggestion and edited the itch description to post it there as well, thanks a lot for that.

And I agree on AI art in general looking generic and boring, it was just a tool I have played with in my spare time and figured it would be better for the gamejam then just using some stick figures that I had drawn xD

As for the concept, I basically came up with it myself while brainstorming it with my best friend right at the start of the jam, it stemmed from a more fleshed out idea I had for a game a while back and kinda morphed into whatever you would call this hahaha. Thanks again a bunch for playing! :D

Hey thanks for checking out my game! I totally understand it can be a bit overwhelming up front, I didn't have the time to put in the proper tutorial that I wanted to. The info button on the main menu will provide a descriptive tutorial of the mechanics after the lore section finishes (they probably should have been seperate buttons in hindsight), I also put all the controls beside their respective UI elements but I do recognize this is a more interface heavy game and they're kind of spread out all over the place. Thanks again for trying my game! I super appreciate it ^^