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BeholdThis

100
Posts
8
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8
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A member registered Apr 09, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing!! :D

think they meant like bullethell! :)

Fun game and nice concept trying to keep all your little blobs alive! Found if i went into float mode and a blob went out of range it would just float away :D

Fun game! :) love the peaceful fish art haha

Glad you both enjoyed! :)

Thanks for playing! :)

320 high score :) wish the anglerfish was a little stronger but still good!

Damn boss says im a bad worker for drinking on the job and all they do is sleep!

Quite nice :) i found the sapling growing kinda creepy!

Nice game overall, i think my favorite is the dynamic music which changes based on your health! I was really impressed by that :)

Thanks for playing! :) The rocket was at the salmons request, the desire to explore space too strong!

Oh man this is really good. Great mechanics of damage = less movement space which you need in certain areas is very smart.

Very cute game and player character! think the controls have velocity set by the mouse with no maximum so i could go through walls if i moved the mouse far enough away. Still very cute watching the jellyfish bash itself through a rock though! :D good stuff!

Really like the idea of doing some small task for a giant fighter and their attacks influence your playing field, maybe could have been expanded on like maybe the enemy blocks your way of clearing out trash by falling over it? The character design and art style is really nice too :)

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Nice game, liked having to dodge enemies while waiting for a droplet i could use to fight back and the characters look fun too :) maybe some sfx + music would make it more impactful. GDC have tonnes of free sfx packs if you need them

Scientists will be scratching their heads for the next thousand years at why the only inhabitants of nearby planetary systems are Salmon….

Thank you for playing!!

The visuals of this are really great, the player indicator, characters, water and tileset are all lovely!

Don’t cry because it’s over.. Smile because of space salmon..

Thank you for playing!!

Thank you!! I think i make too many on rails side scrollers already tho, hopefully next jam i can get inspired!

Cool concept :) like the idea of commanding a horde but there was never a group of enemies that my frogs could actually beat :( and they would always charge in so i had no way to save any. Potentially changing the dash to like a “move horde here” command?

Thank you for playing! Yeah for sure could use some polishing :) I’ll most likely put this away for now and just keep bashing out jams to improve and when i feel like i can make something properly i might come back to these older ideas :)

Also thanks!!! I remember your icon from a few i’ve submitted to, you always make fun stuff :)

Nice idea for the flying mechanic and having to cool off, found the controls for engaging the flying a little fiddly to do space + movement + shift but the animations looks really great when you’re flapping your wings! Also loved the vocal sfx for the flaps hahah!

If i make anything more for this i’ll include a camel for you :)

Thanks for playing! :)

Thanks for your input! Yeah i totally agree i was supposed to have a separate run animation + between state but i procrastinated too much haha!

Nailed the trippy atmosphere! Congrats on your first jam entry hope to see more from you!! :)

Nice tower defense :) liked being able to try to push back the oncoming wave personally while the towers would pick them off :)

Thank you for recording yourself playing! It’s nice to see how people play this thing i spent hours looking at hahah!

Fun racer :) shooting and breaking at the same time is a nice idea but i felt like i was bashing into walls a lot cause i didn’t want to shoot hahah. Maybe could have been the other way around where shooting speeds you up?

Thanks for your comments :) I wish i had time to make additional levels!

Always enjoy your stuff :) the ice & fire minions are a really nice idea! And your art style looks lovely. Also the small bits like on death spawning a hat you can kick around is so funny!

Nice artstyle and smart addition of the upgrades to the main attack. Felt sometimes i’d lose sight of my char if i’d gone through a pipe since it just straight teleports you and there isn’t anything to like reshow the char to the player, the game is so good! :)

Great overall style, sfx, music and visuals all go together well! Nicely done :)

Really enjoyed this! Sucks when you lose all momentum from bashing a rock but once you’re in a groove it feels nice :)

Really lovely graphics which fit well together and a nice idea for reducing the oxygen when you light a fire just to ensure the player doesn’t just spam it. The controls are a little finicky when you have to time your pinkie to press CTRL to light things in mid air doesn’t feel amazing on the hand, maybe something on the other side of the keyboard for the other hand seeings as it’s free? Like ENTER or RCTRL maybe?

Hahah yeah, i should’ve really thought about the contrast of the button :D But thanks for playing!

Thanks for playing :) Yeah you’re probably right wrt the firing rate, they do technically have separate fire rates per gun but i really didn’t work on that enough for it to be any sort of useful feature so i probably should’ve done away with it altogether and just simplified it, something to keep in mind for next time :)

Can’t believe i beat that boss, this game is really engaging i really love it! And being able to mess with the objects between levels is a fun idea :)

Hahah yeah thats my fault for putting a blue button on a blue planet!! Im glad you had fun though :)