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Melt and Slide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 4.188 | 4.188 |
Overall | #22 | 3.703 | 3.703 |
Enjoyment | #31 | 3.500 | 3.500 |
Concept | #33 | 3.813 | 3.813 |
Presentation | #49 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
David and Giulio
Software used
Unity, Blender, Ideogram, Suno
Use of the limitation
Spacebar jumps and dashes. No other controls!
Cookies eaten
0
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Comments
loved the voices and music. I spent like an hour speed running and my best was 42 secs lol
42 is really fast, the fastest either of us got was 46.
Lets gooooo i spent like an hour playing it lol
Very cool concept , and VERY cool use of the limit. Same with sound effects and music! Also decent. Thanks for creating one track for my game :)
P.S: Can you rate my game, please?
Great use of the theme and limitation. Fun game!
interesting music choice....
cool concept, i was able to finish in 1:16 but it took me a couple tries. good stuff!
Super impressive that you pulled off a 3D game in such a short amount of time! I think more speed/steeper slope could have cranked up the enjoyment! Overall killer game! Well done!
It took me 2:02 to end… and the BGM stops at 2:02. That was PERFECT timing with the music ahahah. I love it! It’s tough to get started but because you don’t want to get slow again, you really want to keep up that momentum. Well done :)
I'm Aliiiive!
I really like the mechanic that you can't chose the jump direction.
Sound effects are so cheap ahah i love it.
Maybe i would have prefered more speed overall.
GG
The game is quite enjoyable, a bit boring, but it is 3D and it was made in 3 days, well actually, you even submitte it 1 day and 12 hours before the deadline, good job, but also, you could have took more time redesigning the art and the game mechanics, for example, being able to look around yourself, also I don’t know if it was me, but the game looked a bit laggy by all those particles.
I love the fact that you go faster if you heat up but you have to not get melt completely, so nice concept!
The use of the limitation, literally 10/10, absolutely makes sense, and also looks pretty similar to how I implement it in my game, jump and then dash with the same button, awesome. It has a good potential.
Edit: I also wanted to mention that it’s really frustrating when the ice cube hits a rock or some wall, you lose completely all your momentum
Really fun, great risk and reward. I bet if you get really good you might be able to aim a bit better as right now it just felt like luck a little. At one point I thought touching snow mad you grow bigger again, but I don't think that's the case, but that would be a great idea wouldn't it? It would make you avoid snow to go faster at the risk of having less health.
Those sound effects are great xD
Really enjoyed this! Sucks when you lose all momentum from bashing a rock but once you’re in a groove it feels nice :)