Surprisingly sweet!
benzado
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I downloaded the macOS version but it won't launch. :-(
macOS says,
“Port Valley [the 2022 DEMO]” is damaged and can’t be opened. You should move it to the Trash.
I thought it might be a code signature problem, so I checked that out:
$ codesign --verify --verbose=10 Port\ Valley\ \[the\ 2022\ DEMO\].app --prepared:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/PlugIns/lib_burst_generated.bundle --validated:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/PlugIns/lib_burst_generated.bundle --prepared:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/Frameworks/libMonoPosixHelper.dylib --validated:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/Frameworks/libMonoPosixHelper.dylib --prepared:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/Frameworks/UnityPlayer.dylib --validated:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/Frameworks/UnityPlayer.dylib --prepared:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/Frameworks/libmonobdwgc-2.0.dylib --validated:/Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/Frameworks/libmonobdwgc-2.0.dylib Port Valley [the 2022 DEMO].app: a sealed resource is missing or invalid file added: /Users/benzado/Downloads/Port Valley [the 2022 DEMO][macOS]/Port Valley [the 2022 DEMO].app/Contents/PlugIns/Steamworks.NET.txt
Moving that Steamworks.NET.txt file outside the app bundle fixes the code signing issue, but macOS continues to display the same message when I try to launch it.
I'm on a MacBook Air (M1, 2020) running macOS 11.6.1 (20G224).
Hey, if I'm reading the detailed results correctly, The Perfect Gem and Untitled Bowerbird Game should actually be tied for 2nd place. Should I send the prize money back to you or just send half of it to DarkBlueMonkey?
What? Doodley the Duck is a wholesome game is about a mother trying to reunite her family. Untitled Bowerbird Game is about trying to get laid. They couldn't be more different! :-)
Seriously, thank you for the notes. You're right, I should do a top-to-bottom review of objects and descriptions and make sure nothing is missing. I've updated the game once, before I submitted. Is there anything special I need to do now that it's submitted?
My player character is a bird. He can only carry one item at a time in his beak, and if there's something in his beak he can't tweet or peck.
Thanks to the documentation, I've figured out how to set an inventory limit to prevent carrying more than one item at a time.
But I can't figure out how to determine whether the inventory is full when I'm handling another verb. In my case, knowing the number of items being carried would also work, because in my case I only need to see if that is 0 or 1.
I have a question related to the rule, "Responses in game and in-game messages can be a maximum of SIX words".
Let's say the player is being chased by a monster who wants the macguffin that the player is carrying.
There is code in the on_command handler that causes the you to drop the macguffin when the monster approaches you.
There is code in the on_tick handler that causes the monster to disappear with the macguffin when they are both in the room.
Both pieces of code print a message, and it's possible to enter one command and see both messages displayed before the next prompt. Do all the words in both messages count toward the six word limit?
Hello! My name is Benjamin. I live in Inwood, New York City. This is my first game jam. I've been programming a long time, always wanted to make an adventure game. I know it's easy to lose focus on a project and I think the constraints set by the rules will give me a fighting chance of getting over the finish line. :-)