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Rolf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #281 | 3.784 | 3.784 |
Overall | #461 | 3.721 | 3.721 |
Creativity | #592 | 3.730 | 3.730 |
Presentation | #997 | 3.649 | 3.649 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a "Die" golf ball in a 2D game of golf. How your die lands decides your next restriction/powerup
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Incredibly creative and fun to play ! A bit junky and wacky. Sometimes the dice struggles to land on one face for what feels like an eternity XD
Overall, super impressive and cool !
Very very well made, I had a great time playing this. There is one problem, I spammed “R” at the beggining of each level to always start with a 6. I really liked the visuals, it just feels a little nauseating when you throw hard and it all looks like its “shaking” idk. Anyway, congrats for the submission!
Nice little game, but I feel like the random mechanic didn't really effect how I played the game, I would've made 90% of the shots without the mechanic... unless I was stuck in sand, where your only chance was to roll the max power increase.
Great idea to add in the dice numbers having a different affect on the "ball"'s behaviour. The ui and general graphics are very clean and to the point
Hehe fun little game, reminded me a lot of those old mobile games.
Love how clear all the info is in the UI!
I liked the title.
Fun little golf game with modifiers! Hard but still fun!
Well done! The game is really fun and you even made different ground types.
The only problem I had, is that sometimes it would take a really long time for the dice to stop bouncing.
I enjoyed this game. My highscore on the first 3 holes are 1, 3 and 4. However I didn't complete hole 4 as it was really frustrating. The hill was to tall and the dice would often not stop bouncing.
I think the concept is awsome and really creative! It feels like the effect is relevant enough to make it exiting but doesn't make the game feel unfair.
The art looks really nice and the athmospear is great.
Good golf game. Very nice that you see the effects of terrain in the HUD. I would like to be able to start aiming from anywhere. Also panning the camera would be nice.
Interesting mechanics overall. Good job!
Very Awesome!. Love the soundscape. Made me think of the golfing in Wii sports. Everything was enjoyable and I did not run into any bug. The only thing I would Suggest is a general overview of the course and a more refined Ui for the top right corner. Great Job.
This is one of my favorite games from this jam that I played so far. I like the idea and art style.
Here's my feedback:
Thank you so much for the feedback! I absolutely agree. I had a very odd problem with the power meter colouring not working properly and I couldn't fix it, quite annoying! I also didn actually consider not showing the power meter, that would be much better UI. Otherwise it's all valid!
Nice concept that fits very well to the theme of the jam!
I was able to get to the 4th hole and couldn't figure out how to get over that big hill.
The look and feel of the game are nice - great art and a nice choice for sounds - making it feel like you're outdoors enjoying a game of Rolf on a warm summer's morning.
Nice, I wish the camera wasn't so shaky.
Good job
good game. functions pretty much as you would expect it to function. good job.
The game is very fun and polished, I like how every number is a different effect. Also, I love the title :)
Neat! I love the golf clapping sound effect, lol. The 'more bouncy' effect doesn't feel like it's doing much, but otherwise the physics feel nice and the randomness is fun.
Overall a nice minigame and I love the sound effects. I think maybe you can add some ways to let the player get a certain level of control of the die face generation.
I have a random thought: the player can press a key to roll the die after the die is cast into the air. So as long as the die is in the air, the player can keep rolling it (Up to x times).
Nice idea! This would work well if it was maybe a D10 or just more options.
I had another comment from someone on my Twitch stream when I was making it, having the faces of the die act like different clubs (i.e. maybe limit the upwards angle to shoot at, and have different powers) would have been cool to consider, and having to choose your next one in flight might be a cool mechanic. I feel like it takes a bit away from the "dice" mechanic, but could just be a fun game idea in general! Thanks for the comment!
Omg so cute. I loved playing this. Maybe I would zoom out a little bit. And I would think more about the effects of faces 2 and 5. Maybe not every face needs an effect. In future additions maybe customizing the dice faces would be a nice feature to add. Anyway, beautiful graphics, and very creative mechanics. Congratulations.