This was really cool and fun to play, though I have to admit that at first I had absolutely no idea what was going on - a tutorial of some sort would've really helped. The art was also very nice, though I think some music would've been good to have. Great work :)
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Eyes on the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #367 | 4.111 | 4.111 |
Creativity | #387 | 3.867 | 3.867 |
Overall | #478 | 3.711 | 3.711 |
Enjoyment | #1317 | 3.156 | 3.156 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can push and roll the dice to change the outcome of the roll and manipulate incoming danger.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
You know what... I rarely give full score for a game... But there you go !
The concept, the art, the game design ! Everything was awesome !
It's a bit hard to understand at first. And there is obvious room for improvement (like more ways to interact with the structures and slimes) but it is super fun and creative !
Really impressive work !
I love the art and the presentation, the core loop was fun and original
Nice game.
I like how playable area get smaller every time player do some mistake.
//some times I get a run where dice always spawn as a pair, so I get pickaxe every round and game cannot end.
Awesome game!! Loved the concept, and the art is very cute!
My only suggestion would be to tweak the difficulty curve, it's very easy for a long time, and at the end you lose your 3 harts in succession. Maybe adding heart and spike tiles?
Also, I would like an extra button to wait in place.
i really like the art and effects
though, i wish the negative objects for low rolls were more impactful. on my first run, i was purposely trying to go for low rolls because i didn't read the instructions and thought high rolls were bad. despite this, i still survived until turn ~380 because even the stones really aren't that bad unless you let them accumulate for literally hundreds of turns. also minor bug: i'm pretty sure when you roll a die right, it rolls as if you had turned it left
still, i really like this concept even if i had problems with the implementation. i'd love to see it fleshed out more. good job :)
I really love the art and animations, but I don't understand the rules D:
Interesting idea with an ace aesthetic :)
Although I was always too late to get those dice to 6es :D
i absolutely love the art for this game and the feedback is just tremendous! the effects animations go above and beyond what i expect from this jam. awesome job!
Fantastic! Art is beautiful, and the game just feels so juicy to play - I love the effects that play when the dice god awakens and summons things!
Core gameplay is really fun, and felt very intuitive whilst still having a perfect level of challenge. Managed to get to turn 296, very impressed by DawnScythe's score below!
what's your highest score? I had 488 turns.
How often do the pick-axes come around?
This game is looks amazing. The sprite work is great especially on the demon. And although it took me a second to figure out what I was doing, once I did, It became really fun. Great Job!
Really cool take on the theme. It has a great dilema at the heart of the gameplay which makes it so fun to play. You have to choose between clearing space and rolling the dice, although I often found myself clearing space and ignoring the dice.
I really liked this. It's one of the more unique entries and, of course, it looks great!
Really cool idea, though the gameplay felt a little bit repetitive after a bit. Art looks amazing though and I love the touch of the devil showing the dice pips on its eyes!
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