Eyy lesgooo, also yea ton of balancing issues and lack of instructions. Gonna have to fix it post jam
bleu_green
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aww cutest game i saw till now. Love handmade assets, and it really felt like a full ministory with a good bit of gameplay variation. The map design is also really nice (managed to shake off two guards in a suspiciously well placed looping path), and the watchtower system was pretty useful. Maybe with more time you could add in minigames for fixing the posters and talking (something like among us for example).
cosmic brain idea!!! Loved the teleprompter, costumes and the clunky but fun controls, especially that you have to move about a lot and fight with the camera. One small issue maybe would be that the detector area (?? i have no idea how it works lol) of the hand probably remains the same throughout, so if you're too close it's hard to judge.
Took me too long to figure the merchant is the sunflower lol. With the perk system its almost like a roguelike, which is a pretty interesting twist to the pvz formula and could be explored further. Overall it gets really chaotic really soon (in a good way), i just hate the spider flying (?) enemy who went past 4 rows somehow