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A jam submission

RabbeatView game page

Submitted by DinoCloudlet, Tacitus92, Biolizard0 — 2 hours, 50 minutes before the deadline
Rated by 26 people so far
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Rabbeat's itch.io page

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How does your game fit the theme?
The music and visuals are designed to build a climax until the storm unleashes.

Did you write all the code and made all the assets from scratch?
Yes, except some vocal sounds.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

The visuals and audio are pretty good but I'd say the difficulty is a bit hard (at least for me). What I'd suggest is to increase the jump height and decrease the speed just a little.

Submitted(+1)

this is way harder than it looks damn.

Submitted(+2)

Such a fun rhythm runner!  The art and music is amazing.  I do wish the death animation was a little shorter, but it's great game!  Good Job!

Submitted(+2)

A really neat game. The visuals are really refreshing, and the overall game feels very cohesive. The difficulty was a little bit hard to me (but not impossible), I would suggest tweaking the jump, the speed, the collisions a little bit in the player's favor (without changing it completely, because it feels almost balanced). But of course difficulty depends on each and everyone's skill so no problem here I might just suck haha. Good game!

Submitted(+2)

so fun and quickly addicting!

Submitted(+2)

Love it! The super mario world block switching idea is a great addition, and I like the fast-paced gameplay and lots of checkpoints (for bad gamers like myself). I was a bit confused at first with the tutorial when it said A to jump which I imagine is for controllers. The music switchup in the second part was great as well. Nice work

Submitted(+2)

so fun and quickly addicting!! Definitely caught me off guard with how fast it is right from the start, even in the tutorial haha. But gameplay feels smooth and cohesive!

Submitted (1 edit) (+2)

Amazing platformer runner. Game design is just insane, it really shows the love and effort you put in. The way you show new mechanics along the game is brilliant.  Music is also nice implemented, liked how its matching the game play in certain parts.

I've dead like 70 times in the mushrooms part, literally, so I'm now hating you a little bit. But I loved it.

Great job guys! <3

Developer

Thank you. I am glad that you liked it. It was really fun making it too.

I hope you can forgive us for the countless murder.

Submitted(+2)

This game like unexpectedly hooked me. I became addicted. but got filtered in the end. This is like the Dark Souls of video games. Great game, I will be coming back to it. 

Submitted(+1)

Ok this is not the longest I have played a game straight in this Jam. I went back to finish it. Took like 2 hours because I am bad at these types of games. Finally beat it to discover a hard mode. I might go back later to beat that one too. Great game!!! critically under rated! (like the amount, I am sure people are rating this well.)

Developer

Thank you. I am glad you liked it. I hope you remember the code until your next run. :D

Submitted(+1)

I did and beat hard mode and found the insane mode. I'm gonna try that one tonight.

Submitted(+2)

Wow, didn't expect this..... starting the game I really like how it looked, it even looked sort of like some infinite runner ideas I might try to make, and really liked especially the checkpoints in between and the overall look, feel, and controls. Then the difficulty got really high really fast. I liked that there were many checkpoints and I thought this worked really well, but it was still really hard to play it. I was able to beat it, including the final boss, but it took me a while. I saw there's even a code to enter for a hard mode which shows up in a menu,. but I think I might call it good at just finishing the game.

As for theme relevance, since I believe some people consider this kind of a game in the genre called the  "rage game", I wasn't sure at first if it's even relevant at all. But thinking about it more, I could sort of see how it might be relevant to the theme, so maybe I'll give it to you for this one.

I think the visuals, music and atmosphere are really strong and well done on this one. The checkpoints feature works well and everything in gneral looks very well done and well tested and I don't think there's any real bugs. There's one checkpoint at the bottom of something that sort of lag spikes the game, but it's still possible to continue. (I was playing the web version). 

The only thing is I believe there's not a lot of people who might be able to get very far at all, let alone to consider being able to complete the game. I think it might require too high of a skill level, which might discourage a large amount of players from trying the game for very long, and it also means I am very surprised that I was able to complete this game. 

However, I think it's a one-of-a-kind experience for anyone that gives it a chance - that is, if they even can give it a chance.

Really nice job on this unique game!

Submitted(+2)

Cozy warm vibes, love the nostalgia !

Submitted(+2)

This is SO great! Feels really well made and polished and the art style is awesome! Its way too hard for me lol but I'm not good at any  games that require speed. 

Submitted(+2)

The basic gamefeel is very good, very responsive! It's unreasonably fast though. I had fun, but would have had more fun if the speed was a little bit slower. There were some checkpoints where you die in less than a second, and since the load times vary a bit, it made it hard to make those first jumps from the checkpoints.

I'd also make the camera follow the player with a little bit of delay so the visuals don't jump that much when going very high or low. Of course, with current tempo, it would prevent the player from seeing a lot of the traps.

There were plenty of great, creative level design choices, and the way the game suddenly turned into VVVVVV was awesome. The music was banging, it was a nice touch to restart it from where it was, not from the very beginning.

Developer(+1)

Thanks for your feedback. I am glad you enjoyed the game.

Submitted(+1)

Great hardcore game :D . It's really hard and very addictive. 

Submitted(+2)

Very good game, the art is great, it feels great to play and it's very challenging

Submitted(+1)

Now this was a hard one. Overall the game felt fun but a little too punishing at certain areas. Especially porcupines where there was a ceiling making the time you can press jump super small. I got all the way to the boss and called it quits there so I did think I saw the majority of the game. My biggest critique though is that the mushroom effect overlay was way too strong. It made everything blurry and I did want to stop playing just because my eyes were starting to hurt. Other than that, its a game with potential! Great job!

Developer

Thanks for the feedback!  I am glad you enjoyed it. I hope your eyes will recover :D

Yeah the porcupines with the 2 block ceiling space just have a tiny time frame. We had to train a lot to jump over them ourselfs. Maybe this should have been a sign, that it is not a good game element. :D

We had a problem with the shader. In the windows version the shader is a little bit easier on the eyes. In the browser sadly there is some "moving rectangle border" effect which does not occure localy but there wasn´t enough time to investigate.

Submitted(+2)

this game was really fun, will likely come back to try to beat it

Submitted(+2)

Quite fun, but also quite difficult

Submitted(+2)

Nice game! seems like an infinite runner for the GameBoy Color, Sadly i haven't reach the storm, it's a bit difficult

Developer

Glad you enjoyed it.
Ya, we might went a bit over board on some parts in terms of difficulty, even with the high amount of checkpoints

Submitted(+2)

Nice game. The death animation was funny except when you die a lot, it starts to make the game seem longer which gets annoying especially when a checkpoint is 1 second away from death if you don't jump. Didn't manage to get the storm unfortunately. Might give it another shot soon.

Developer

Thanks for the feedback!

Thats right. We should have placed the checkpoints a little bit further away since scene loading times can be quite random and the time to react can be a little bit short. Maybe we will rework the level after the rating phase finished.

Viewing comments 23 to 4 of 23 · Next page · Last page