Thank you! Attacking was a very important mechanic i didn't get to add. I even had to change the texts in the "tutorial" area, and i didn't know what else to write there. Initially it was going to tell you, you can attack them
BluEagle
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This game has EVERYTHING, an epic sound track, awesome level design, good sound design, very good artstyle. And everything fits together nicely!
I also like the mini puzzles, and the fact areas reset when you enter them, so you can't soft-lock yourself
Also, would've been a really fun idea if, for the ending we can just use the big gun and destroy the entire map!
I didn't have time to implement all the features, you we're supposed to be able to get health by killing enemies, also attacking takes consumes a tiny bit of HP, so if you we're too big to fit somewhere, you could just attack a few times to lose some size.
I will add all the mechanics and make a better level after the GameJam is over
This is my favorite game so far in this gamejam! With some improvements i can see this becoming a full steam release! It also gives Ultimate Chiken Horse vibes.
So much content and possibilities, and so many parts, packed into a lil jam game. You did an amazing job!
You should definetly work on this more after the gamejam ends
Also, imagine how a multiplayer mode would be!
I've also enjoyed the chaotic mess i made:
Very nice platformer, the growing mechanic is used very nicely with the level design! This game is a bit similar to mine but i didn't get to use the scaling mechanic in the level design since i didn't have enough time to implement the other mechanics, so i just made the level design a bit universal 😅