Well that'll show me for playing the original jam version, apologies haha! (if the option is there I always pick the original, for the sake of authenticity)
Boffin
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Really enjoyed playing this, a good chunk of level design for 3 days too! Managed to get all the gems (at least, minus the ending haha). If you plan to continue working on this, my only suggestion would be to make the edges of the platforms a little clearer (or adding some coyote time) as I kept falling off, but maybe I'm just bad. Combat was super satisfying, thanks to the gore probably, definitely agree with glas' comment about making the choice of enemies adorably cute to make the game even more twisted... awesome all around!
Hey everyone!
As part of a 72-hour game jam (Mini Jam 61), me and two friends worked together to create this short but marginally hectic action-strategy game where you have to breed animals, grow food and kill boss monsters in order to earn money and pay rent.
For the amount of time we had to make it, we're super proud of what we managed to create. The game is free, so if you're looking for a quick bit of fun, feel free to give it a try! (we think surviving for 20 minutes is a pretty good achievement)
https://boffingames.itch.io/saprophagous-shepherd
Woah, thats a big comment! Much appreciated! Absolutely, lots of little issues like that which we didnt end up fixing. Enemy hitboxes are at the bottom of the sprite (to create the idea of them standing), but yeah I can see that being awkward. It being our first jam we planned everything all wrong and didnt get to do much testing at all. The worlds used to be about 3 times as large. 3 TIMES BIGGER! Thankfully we toned it down but even then it was still too large, guess that goes to show. Sorry it took so long to beat, sounds like you had some awful luck (we regret making the worlds randomly generated now) but glad you managed to finish it!
Thank you for going into so much detail, it means a lot! Hopefully we can improve for our next jam!