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bokchoyboy

18
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3
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A member registered Dec 06, 2021 · View creator page →

Creator of

Recent community posts

Yeah, noted on the coyote time. I think we weren't concerned with it at first because we're a puzzle platformer instead of an action platformer, but I think it would've made things a little better. Towards the end I thought about adding it in but by then I think it would've allowed you to skip a few parts of the puzzle 😅 oh well, next time! Thanks for playing!

Yeah some of the collisions can get wonky with how things expand 😅 glad you enjoyed it!

Fun and cute! Love the sunglasses on the fish. It's pretty hard to find some of the smaller fish to eat at the start, so it took a while

Surprisingly fun for a such a simple gameplay loop! The music was really nice and fit the vibe of the game well

Nice relaxing game that's surprisingly challenging

Amazing intro animation, must defend the ducks! Unfortunately the right side of the keyboard didn't seem to work for me, but I had a good time nonetheless

Amazing intro animation, must defend the ducks! Unfortunately the right side of the keyboard didn't seem to work for me, but I had a good time nonetheless

Really cool how the character model turned around in 3d, this game really makes you feel sasageyo

Really cool how the character model turned around in 3d, this game really makes you feel sasageyo

Really cool game. The idea of shooting scaling areas is really unique. Nice art and music too

Really cool concept, loved the vibes!

Fun builder game, loved the music. The balls are my enemy though

A simple but effective concept! The idle animation on the character is a vibe

That was really cool, I love games like this. Only complaint is that dragging the small items around can be finnicky. But I really enjoyed all of the "tricks" that were in the game

Really unique game! I like how you're actually building scales haha

Really nice work for a solo dev game! Can definitely be a legit game with more time on it

The art style is amazing! Loved the vibes. The game is surprisingly hard though, it's hard to tell where to line up with the outline horizontally and why I would get hit at times. I even tried just always being the smallest size and it didn't help haha

Really cool and stylish game! Loved the animated stickers on the left side, and the layering of the music was awesome too. The main thing that felt strange to me was it seemed like shooting a bard would reset my momentum, so if I'm rolling along the ground, jump, and fling a bard backwards, instead of going faster forward, I slowed down. I think the movement would feel super good if the momentum carried over.

Would really appreciate if you could also rate my team's game, Micromancer! Cheers!