Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Knight and MonsersView game page

Submitted by niltonfirmo71 — 18 hours, 2 minutes before the deadline
Add to collection

Play game

Knight and Monsers's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#362.8892.889
Enjoyment#552.2782.278
Use of the Limitation#571.9441.944
Overall#572.3192.319
Concept#622.1672.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Nilton

Software used
Godot 4.4

Use of the limitation
monsers

Cookies eaten
zero

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Player physics are a bit wierd feiling, the player sprite looks good by itself, but out of place with everything else. It isn't bad but it just doesn't fit in nicely with everything else. I would like to see a tutorial explaining things. I have no idea whatever that big bottle and sword are at the start. Pretty interesting game though.

Submitted

Frustating. You jump too high, and fall too fast. The player is unnecessarily fast. And the sprites feel like they're assets from a store, with only the knight looking like it's MS Paint. The limitation isn't used, too.

The atmosphere and audio are cool though. So good job.

Submitted

Like your game especially art, but sump a little bit weird and also it strange that i can't kill bottles by a sword. But Great Job!

Submitted

Bottles killing you isn't properly communicated to the player, and the coins seem unnecessary. Maybe a screen at the end that shows how many coins you collected instead of the game just starting over?

The jump also is a bit weird, it seems you're slower when jumping for some reason.

Submitted

It's like sonic/ Pretty cool.

Submitted

Cute. Like the vibes. Movement was a bit too fast and is missing some Wile E. Coyote style forgivness when moving off a ledge before hitting jump haha

Submitted

Finally someone made a game with controller support 😅
But the game too hard and feels unfair :(

Submitted

Didnt understood much of the game or goals, i didnt get the limitation use ? Still a great work to make a working platformer in only 2 days.

Is the game's icon AI ?

Submitted

Cute platformer. I wish there were more checkpoints and the player sprite looks very strange. Also I think you could have used the limitation everything is alive more and I didn’t understand what the sword is for. But the controls feel pretty good :)