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Knight and Monsers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #36 | 2.889 | 2.889 |
Enjoyment | #55 | 2.278 | 2.278 |
Use of the Limitation | #57 | 1.944 | 1.944 |
Overall | #57 | 2.319 | 2.319 |
Concept | #62 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nilton
Software used
Godot 4.4
Use of the limitation
monsers
Cookies eaten
zero
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Comments
Player physics are a bit wierd feiling, the player sprite looks good by itself, but out of place with everything else. It isn't bad but it just doesn't fit in nicely with everything else. I would like to see a tutorial explaining things. I have no idea whatever that big bottle and sword are at the start. Pretty interesting game though.
Frustating. You jump too high, and fall too fast. The player is unnecessarily fast. And the sprites feel like they're assets from a store, with only the knight looking like it's MS Paint. The limitation isn't used, too.
The atmosphere and audio are cool though. So good job.
Like your game especially art, but sump a little bit weird and also it strange that i can't kill bottles by a sword. But Great Job!
Bottles killing you isn't properly communicated to the player, and the coins seem unnecessary. Maybe a screen at the end that shows how many coins you collected instead of the game just starting over?
The jump also is a bit weird, it seems you're slower when jumping for some reason.
It's like sonic/ Pretty cool.
Cute. Like the vibes. Movement was a bit too fast and is missing some Wile E. Coyote style forgivness when moving off a ledge before hitting jump haha
Finally someone made a game with controller support 😅
But the game too hard and feels unfair :(
Didnt understood much of the game or goals, i didnt get the limitation use ? Still a great work to make a working platformer in only 2 days.
Is the game's icon AI ?
Cute platformer. I wish there were more checkpoints and the player sprite looks very strange. Also I think you could have used the limitation everything is alive more and I didn’t understand what the sword is for. But the controls feel pretty good :)