Thank you for letting me know! I uploaded a new build with the executable. My apologies for the mistake!
BrocEdson
Creator of
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Very cute and relaxing! Maybe you could add a little bit of a puzzle to it by limiting the number of constellations you can have, so you have to make the best constellations you can. That wouldn't get in the way of the chill atmosphere and would add a little challenge. Very nice work, I really liked it!
Thank you for your very honest comment! Definitely need to do a rework of the jumping, I will definitely be doing that. As for being the right genre, I don't know if there's really anything inherent to the platformer genre that makes it so I can't tell this story in it. I think the spiky ball works pretty well as a metaphor for that emotional baggage, so if the shoe fits, I say wear it. If you have anything in particular that makes you think the story doesn't fit the genre, I'd love to hear why you think that! Thanks again for your comment!
I'm really proud of the sound effects the enemies make, it's very scary! I agree though that the controls are very wonky. Funny thing about the controller support, I didn't actually think about it beforehand having that (which is why all the tutorial instructions are keyboard) but I used Unity's in-built system that made things work for both keyboard and controller so it accidentally had controller support for most buttons. Reset was made using a hard-coded key, though, so I can probably fix that post-jam. Thank you very much for your comment!
Really cool idea for a game, and I'm sure if you spent enough time playing it you could make master this movement system and feel real cool dodging these things. However, it's pretty difficult to control anything more than two nodes. It doesn't help that you can lose track of which node is which and you will often make the wrong move. I'd probably give some way to distinguish each node so you know what you're doing better. Very nice art though!
Very nice concept! I think this is a lovely idea for a game. I think you can push this concept a little farther if you were to try to pressure the player to separate from the bear more, as I usually could stay in range of the bear for most of the game. Also, the game doesn't really end on a game over (you can still move around even when your sprite is gone, and the bear still attacks), so I managed to win the game while my bee was dead, so that might be a good thing to fix up. I think this is a lovely concept and I'd love to see where you can go with it on further iteration!
Really lovely spritework, but there are a couple of major issues with the gameplay. Getting killed doesn't really have much of an impact with that awkward fade to black. I didn't know you could use your mouse to move the camera until I just happened to nudge it over the play area, so you should probably tell the player that, and also the mouse pointer sprite is apparently glitched for me so I can barely see it. Also some awkward issues with the scrolling backdrop where it's position suddenly jumps, and apparently some tutorial text being lost in the background? I really wanted to like this because this pixel art is gorgeous, but there were a ton of issues for me, sadly.