Play Nodes
NODES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #384 | 3.907 | 3.907 |
Presentation | #646 | 3.814 | 3.814 |
Overall | #883 | 3.496 | 3.496 |
Fun | #2190 | 2.767 | 2.767 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Nodes integrates the theme of "Join Together" through the concept of a triple pendulum connected through 'joints' which you aim to protect. As the joints are hit, they separate, ending the level when you lose all joints.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I feel the idea is pretty cool, in the meantime it can be pretty confusing at the beginning. Also I wished the arms were longer or the projectiles were slower because I feel I mostly go random and hope for the best!
Good concept, maybe with some polish it could turn out great! Good job
I usually lost one or two nodes within a second of the game started, and I couldn't figure out a strategy for playing after that. It was very smooth and it's an interesting concept to be sure.
My laptop did not like this one lol. I thought it was fun, but it was a little difficult and confusing. I do think that the concept is great and with some balancing it could be a bigger project. Good job!
Cool graphics, and good tackle on the theme. I think the nodes could be color coded, with a display of the matching key color somewhere on the UI to make it a bit easier to co-ordinate
Really cool idea for a game, and I'm sure if you spent enough time playing it you could make master this movement system and feel real cool dodging these things. However, it's pretty difficult to control anything more than two nodes. It doesn't help that you can lose track of which node is which and you will often make the wrong move. I'd probably give some way to distinguish each node so you know what you're doing better. Very nice art though!
I must be missing something... Amazing art, though!
The concept is very good. It's just very hard to actually play the game controlling only which node to be fixed.
I am... not very good at this game. Or at least, I wasn't, until I realised you can just go out of bounds and be safe for a good couple of minutes. It's very fast-paced, so it's difficult to feel like I'm really making gameplay decisions rather than just mashing keys and hoping for the best.
I've never seen a game idea like this, great use of the theme! Visually very impressive with a nice art style!
I found the game encourages to hide in a corner, instead of actually playing. The speed is too fast for me to react to the dynamic events. The nodes could also be more distinct, symbols and colors could be used to tell the difference between them.
Overall, great job and I hope you had a great jam!
The controls take some time to get used to, but that makes the game challenging and fun, great job!
Everything looks great but sadly the gameplay lacks a bit. The controls are really arkward and its quite hard. I think the concept has potential but it shouldve been executed slightly differently, perhap giving the player more control would makes the game more fun.
Overall the game is stunningly polished though, probably the most polished game Ive seen thus far.
I was caught off guard by how good this is, great job!
Such a fun idea! It looks and sounds great.
Neat and original concept! The art and music are super well done, and the idea is really cool. While I pretty quickly figured out what I was supposed to do, it wasn't clear what counts as getting hit, as sometimes the rockets would hit my nodes and not seem to have any affect.
Thanks! Yeah the hitboxes and instructions could be a bit clearer we're still working on that :)
Wow, love the game especially the Art!
Thanks!
Really fun game, I just wish I was a little better at it to be able to survive longer than a minute. I think adding warnings and indicators before the next arrow shoots will help the player plan their next move rather than rely on super fast reaction speed.
Thanks! We did have that idea but scrapped it for some reason, we'll add the path indicators back in a later update!
Loved the art style!
Thanks!
as they say in the other comments numbers on the nodes. I think i got the highscore 350 after 3 or so min.
Number 1 was supposed to have the biggest link coming out, and Number 4 the thinnest - hence why 4 gets broken off upon hitting a joint. We should've clarified this in the instructions!
Very fun idea and art, but I think numbers on the nodes might help a lot.
Thanks! Number 1 was supposed to have the biggest link coming out, and Number 4 the thinnest - hence why 4 gets broken off upon hitting a joint. We should've clarified this in the instructions!
It was a little confusing at the start, but its a really fun concept!
Thanks!