i liked the gameplay and the hand-drawn 2D sprite art was really good. nice game dude!
Play game
Stormbound Trailblazers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #179 | 3.591 | 3.591 |
Graphics | #234 | 3.773 | 3.773 |
Overall | #271 | 3.386 | 3.386 |
Innovation | #276 | 3.273 | 3.273 |
Fun | #306 | 3.364 | 3.364 |
Theme | #334 | 3.364 | 3.364 |
Audio | #550 | 2.955 | 2.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Farm to survive the storm
Did you write all the code and made all the assets from scratch?
All art in this game is either drawn by hand or by mouse.
Comments
Cool concept! The visuals look great. It's hard to understand how to play though, even with the written tutorial in the description. I failed several times before I understood how to fight the enemies at the gate (and how to place villagers at all). Once I got it though, the gameplay got interesting and fun. There's also a problematic bug - often when I placed a villager, then picked another one, the one to get dragged was the first one.
Hi, thanks for playing the game and reading the text tutorial. And thanks for pointing out which part of the tutorial was unclear. I will make some change to it.
About 90% of the art was drawn by our artist and 10% was drawn by me mimicking the art style lol.
We have already been aware of the dragging bug during the jam, but due to priority issues, our team decided not to rewrite the whole drag & drop, so some weird problem still happens. I kinda fixed it on my end, but as per the rule of the jam, unfortunately I can’t update the build since it is not a game-breaking issue.
This game is very fun! I really liked the drag and click style, although I must say that it became very complicated as the game progressed, and for some reason when moving the barricades they sometimes got stuck and I couldn't let them go . But despite that I think it has a lot of potential, and I enjoyed it a lot.
Excellent work! :D
You lost the bet. I read tutorial at the itch page before playing :)
But it didn't help me at first, ha-ha :)
That was fun fast-pacing strategy! Like it a lot! It didn't allow to relax for a minute. Player need constantly do something to prevent their city to be destroyed. Really liked the game. It definitely needs some polishing, a tutorial and some UX improvement to help better understand what's happening and how to play but other than that this is a great example of a great game jam entry!
Hi, congrats you won this time, but remember: The house always wins. We joined many jams on itch throughout the years, and every time people just don’t bother to spend 1 minute or 2 to read. I must admit that an in-game tutorial is needed for a game, but just not in the scope of a game jam. Our team’s primary purpose of joining a jam is to do a POC of a concept that may have potential for us to further develop, so having a well-polished game is not our main goal, sorry fellow jammers.
Being a fast-paced game is not our original intention, tho (as in the jam’s title, “Calm”). Considering people won’t play the game for too long, we kinda compressed the time of a playthrough.
Very cool game! The music did not loop, but the gameplay was fun! great work!
I agree with the rest of the comments saying it needs a tutorial, it took me a while to figure out how to play. Once I did figure it out though, I managed to win it was quite fun. Sometimes when I tried to click a villager and move them around it selected and moved a different one than the one I was trying to move, and that was frustrating, but that's the only problem I had.
Hi, thanks for playing, and I am glad you enjoyed the game.
We agree with the rest of the comments as well, but that’s not the priority - the priority was, obviously, to make the game more complete in terms of playability. Overscoping has always been our team’s spirit. Why make a tutorial if the game is not even playable? In-game tutorials are for the weak and unambitious teams /jk.
We are aware of the dragging bug; I was irritated by the bug as well. It seems like I really need to blame the one who wrote it.
Even without the tutorial the games not too hard to pick up, and it's fun :)
This game truly needs a tutorial, but for what I could play, it seems really nice. Good job!
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