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Bustedfish Games

26
Posts
A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! How would you feel about a dash mechanic (on space bar), or power ups (speed, ignore blocks, break blocks, etc)?

Congrats on finishing this for the game jam! In reading your responses to other comments, you are an inexperienced dev, so good job getting something up! It moves great and you have a great idea for a mechanic. Definitely needs a tutorial up front (or least something explaining the controls).

Might be the best game of the jam that I have played! It hits the theme. Employs a simple concept done elegantly. Good choices for art and sound. Fantastic, challenging puzzler. Great job!

Great art elements and music. Controls were slow and I got stuck a few times. Nice touch with the "G", "M", "T", and "K" ducks.

Might be the most elegant and spot-on take of the game jam theme I've played. Nailed it! Two notes: The slide controls were too finicky. The end of timer beeping sound effect was out of place.

I like how the mechanics are introduced and I like how the puzzle fit the theme of the jam. Good work!

Fantastic art style! Good sense of humor. One note: since I'm mashing space bar anyway, could it toggle an auto-swing feature on and off (in either 360/180/90 degrees)?

Simple art style. Good sound effects. Nice scaling feature. Good work!

Great take on a snake game!

Fun design choice and I enjoyed the existential humor.

I got stuck a couple of times in the level and found the refresh timer on form changing frustrating. However, I love the art style and excellent work on the music!

Nice work rocking multiplayer in the game jam!

Great art and sound effects. Killer gameplay mechanic with the digit-moving. Frustrations: invisible borders and a lack of in-game tooltips. Overall: inspired game design. Well done!

A fun puzzler for the game jam and spot-on with the theme of the jam! I loved the sound effects and great art choices too (loved the avocado and especially loved the references to other games)! Great job!

Thank you for playing and your feedback! I am definitely going to look into wall sliding on the first update.

I love the Wall-E inspired game world and concept! Great use of physics! The music and sfx were spot on for the game and art styles. I would like to see "challenges" or some sort of progression in the game if you expand on it past the gam jam.

Great notes! I’ll be adding more tutorial tips from the alien for things like kicking the JUMBO for the first time. I’ll also fix up the animations on the jumping/stomping/damaging from the JUMBO. (I ran out of time on those!)

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An impressive use of physics by a talented coder, and I am happy to have passed the challenge. The 'S' key "get up" and rest areas between challenges are good design choices. More frustrating than fun, though, which I suspect was the point.

Excellent storytelling without words! A great adventure! I LOVED the storyboard-comic artwork and the gameplay was fun / interesting. Well done!

Excellent storytelling without words! A great adventure!

High marks for creativity and style! I was a little frustrated with the controls (would like dash to be the space bar) and I wasn't totally clear on spitting on the sprite? Still, I had fun!

Favorite art aspect: Sunbeams. So good!

High marks for creativity and style!

An addictive puzzler. The physics and movement feel good on all of the objects.

An addictive puzzler. The physics and movement feel good on all of the objects.

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A simple concept done extremely well. I was a little frustrated with the controls, but otherwise great game!

A simple concept done extremely well. Great game!