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Natural Thrust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #679 | 3.682 | 3.682 |
Overall | #1238 | 3.333 | 3.333 |
Presentation | #1450 | 3.409 | 3.409 |
Enjoyment | #1879 | 2.909 | 2.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Thrust magnitude is based on die rolls.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
While it took a sec to figure out what the mechanics were it's actually pretty cool when figured out! Good concept, would like to see it done with a slightly more puzzle and less random form.
Interesting idea! Thanks for your feedback!
I liked the concept and found it fun!
I think it I'd find it even more fun if the ship moved faster. If you develop the game further, it would be great to have higher stakes - like a time limit or a health limit, or another ship to race.
The music really suited the game.
Wow, it's great to see somebody looking for more of a challenge. I'll let the musician know you said that. Thanks for your feedback.
Congrats on finishing your game for the jam.
This is definitely a unique take on the theme! And I am very bad at it. I had one good turn in the second level and never had luck again. I think the biggest hurdle to overcome is just learning what different dice mean in terms of momentum. Some sort of range indicator or current momentum counter on the ship or somewhere might help with that, too. Overall, the UI and screen space could have been better used maybe? These tracks are small enough that they might be able to fit on a whole screen and still feel manageable.
The audio design here was a real treat. The distorted, retro voice work was excellent. And I heard a lot of it with my constant crashing lol.
You made something pretty cool here. Keep it up! Keep making games!
Thanks for such a great comment! I plan to!
Thanks for submitting your game to the stream, here's the interview;
https://www.twitch.tv/videos/1539804368
Very cool concept! Some visualization might have helped for those of us whom zero-g trajectories do not come intuitively :) In particular, I had trouble visualizing how long each command would last.
I like the visual appearance, it is a very nice starship and the background with all the stars and galaxies fits nicely. It is not so hard to steer the starship, a bit too easy I think. Maybe if the ship keeps its inertia after a launch?
I think most of the drag you see comes from collisions, if there were no walls it would take a while to slow down. originally I had it without any drag/friction, but I found it got a little hard to control for new players. I tried to strike a balance, and right now, a skilled player could get a much better time by not having any collisions, but it definetaly needs some tweaking. for V2 I'd consider adding different levels of drag/friction per course maybe. Thanks for the feedback!
I really liked the gameplay this game had, the art was simple and nice too. Good stuff overall !!
Thanks!
Loved the art and music! Concept is a really unique take on the jam's theme, although it took me a little while to figure out what was going on :) Great work!
Yeah there definetaly is a bit of a learning curve (that I think could be aleviated by a tutorial), and the controls could use a little work too. Glad you enjoyed it!
Nice work. It took me a little while to figure it out. The parallax stars were a nice touch. Also I completely misread the title at first glance and thought it was going to be a game about the National Trust XD
I'm not good enough with money to make a game like that! haha.
I do what I can for the people
Unique concept. took me a minute to figure out what was going on. I love the direction you went with the sound. the hyper digital effects really matched the aesthetic. also once i figured out the controls it turned out to be naturally difficult. (that's a good thing, imo)
Thanks for the feedback! Our sound guy did a great job, I agree. I only wish he had more time, to add a few more tracks, or maybe a different track per level!
Really confused me at first, how am I to steer a ship using only dice? Have tried mixing the dice on different orders trying to see different results. Until I accidentally touched the nobs :P
After that, the tracks were pretty straight forward. Was a short but fun game about direction and velocity.
Congrats on finishing the jam !
Thanks!
Yeah, the game definetaly needs a couple tutorial levels. This was my first jam, and going into it, I was thinking "it's obvious, I'll just add a little explination in the pause menu"... until I saw somebody play it for the first time, after the jam ended haha. live and learn!
Great artwork! Really loved the look of it. Had a fun time playing with the thrust. Cheers!
Thanks!
This is a really neat concept! Adjusting to the knobs to fly based on die values is a neat way to incorporate the theme. I enjoyed the retro presentation as well. The only thing I would have liked to see is an indication on the ship of it's current velocity, so you can better tweak the knobs to adjust it. Otherwise, fantastic job!
That's a great point imo. I was thinking a little about maybe adding speed trails (like a cartoon or something), but didnt have the time in the end, we were really pushing it all out the door! the second level was made 30 mins before we published it haha
I loved your game btw, got to presteige 77!
Nice game!
The controls are pretty unique, the visuals and specially the parallax are awesome.
Liked a lot, but I ended up using the inversion of dice positions only on the begining; after a while, I just left them on their position and adjusted the knobs.
Keep gaming!
You know, I kinda did the same thing... I think increasing the base speed (or speed per unit on the die) would make this decision more important, but I think I'd need a couple weeks to really work it out perfectly, and get the tracks working well at those new speeds. Thanks for the feedback!
Cool concept and I enjoyed the visuals. I wish adjusting my thruster angles didn't feel so annoying. In the last level, it was hard to read the values of my dice with those bright orange numbers as well.
Despite the issues, I had fun. Some unique level mechanics might have kept it entertaining a bit longer. Some more mechanics to incentivize not hitting walls might also help.
I absolutely agree, the controls need some work.
The orange numbers were supposed to be black/dark grey, but i forgot to swap them out on that last level, as we were in a little bit of a hurry haha. sorry for the inconvenience!
The concept of this game is honestly quite interesting, the only real issue I have is it's a tad clunky to turn the nobs, having some way to select all three at once & have some kind of angle guide would make it way way better. Overall was quite fun.
totally agree. I don't know if I'd add angle guides to the ship itself, but making the knobs more clear / those controls easier to use, is far up my todo list, if I keep working on the game. thanks for the feedback!
the game only needed a tutorial and it would've been perfect
ah, yeah, we would have liked to. in the pause menu there are a couple short instructions, but mostly it's guess and check haha
you're a g btw, thanks