Absolutely fantastic game. Incredibly well polished, and the game loop is just phenomenal!
Carmo
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Very fun and well made, but I personally felt like 30 floors is a bit too much for the gameplay style. Maybe if inventory space / resource management / stat distribution was a little more restricted, it could force the player to engage differently and make the floors a bit less same-y.
Também é muito legal ver outro dev br aqui na jam! Bom trabalho!
Really nice work, the rocket feels both hard and rewarding to control! One of the only thing I felt was a bit too much was the choice of music, but that’s just me being picky. I also experienced the bug Collision Check Games mentioned about overlap so maybe that played a part in what I felt. The rest’s pretty fun though!
Thank you for the kind words! :D
I was very unsure about the difficulty, since I still don’t have much of an eye for puzzle difficulty (after I cleared them a lot of times for playtesting, I kinda lost which ones were the hardest and had a hard time organizing the level order lol), but I’m glad I didn’t seem to overshoot into infuriating territory :]
The breeding mechanic was relatively hard to understand for me and the way the breeding results end up cluttering the field a bit was somewhat unappealing. The art, however, is lovely, and I loved the way the mon-mons are animated. I feel like a lil bit of polish on the way the level layout is structured will make it even better :D
I found out what caused the issue. It was indeed Godot’s scaling, it caused the level the UI’s position to shift behind the actual game (it was still usable, but since it was the first level there was no way you could have known), and I already fixed it in my own project. Problem I can’t update until the jam’s over orz
Please do try the executable and tell me what you think, I hope that works well for you! You could also try adjusting your browser’s zoom, another person that had the problem told me that worked.
ah, the second stop commentaries. That was one of the first bugs we identified after the game was submitted. It was such a silly bug, we are so sorry that it ended up in the final build. By the way, what bugs did you experience in the browser version? My colleague and I are compiling every major bug we can find for after the voting ends.
I love meself some good Dragon Warrior, and I loved the simplistic animations! The gameplay was simple enough that even without tutorials I could manage, but some of the mechanics ended up being a tad confusing. I also felt the font to be a tad jarring, but it’s mostly because of Godot’s aliasing than anything else.
Good work!
I’d like to apologize for that. I experienced that with my last jam game as well, but since I don’t have a trackpad currently I completely forgot about it. I suspect it’s something related to Godot’s MouseMotion events overriding the clicks, but I’ll have to look further into it in the future. I’ll try to make a bugfix as soon as the voting period is over.
I was a bit afraid of adding controller input because my controller recently died and I’d have no way to test it. Maybe after a while I will come back to this project and work more on it.
The music was courtesy of the amazing Erik Skiff. I wish I could have composed mine, but his works just felt so good and (imo) matched the gameplay quite nicely. Check him out, he makes good work!
Thank you for the kind comments, too :D
Fantastic game. Very good interpretation of the theme, I’d never think of making a creepy game like this! It reminds me a lot of classics like Space Funeral and OFF with the rugged artstyle.
One complaint, though, as shared by other players, it seems, is that the world is a tad too large and the controls are not well explained enough, making the beginning a bit of a chore to get through.
Absolutely fantastic artstyle and ambient, but I couldn’t help but feel that the game is not very fun. The core idea is fine, but the ways things cut from one thing to the other and the interactions between the player and the evil dogs left some to be desired.
This has potential though. Very interesting concepts.