Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Carmo

37
Posts
20
Followers
3
Following
A member registered Mar 27, 2020 · View creator page →

Creator of

Recent community posts

Absolutely fantastic game. Incredibly well polished, and the game loop is just phenomenal!

Hah, I love it! The idea is great!

Thank you! I ended up making most of them a few hours before turning it in (due to time constraints), so I’m happy I was still able to have them be intuitive enough haha.

(1 edit)

Fantastic work, especially for something done in 48 hours! Just in time for Christmas!

Art looks pretty great! Got some major Iron Lung vibes from the experience lol

Fun game, I love the color palette! I did feel that the screen was a bit too small (I understand the 256x256 restriction, but upscaling it a bit would probably still look great).

(3 edits)

Very fun and well made, but I personally felt like 30 floors is a bit too much for the gameplay style. Maybe if inventory space / resource management / stat distribution was a little more restricted, it could force the player to engage differently and make the floors a bit less same-y.

Também é muito legal ver outro dev br aqui na jam! Bom trabalho!

Thank you for playing! I really recommend checking out Kenney.nl and cynicmusic, their work for sfx and music respectively is fantastic.

Really nice work, the rocket feels both hard and rewarding to control! One of the only thing I felt was a bit too much was the choice of music, but that’s just me being picky. I also experienced the bug Collision Check Games mentioned about overlap so maybe that played a part in what I felt. The rest’s pretty fun though!

(1 edit)

Thank you for the kind words! :D

I was very unsure about the difficulty, since I still don’t have much of an eye for puzzle difficulty (after I cleared them a lot of times for playtesting, I kinda lost which ones were the hardest and had a hard time organizing the level order lol), but I’m glad I didn’t seem to overshoot into infuriating territory :]

(1 edit)

The screen turned pink? That’s particularly odd lol. I’m glad you managed to play and enjoyed it :D

Thank you! :D Glad you enjoyed it.

(1 edit)

Wow, this is phenomenal! Such an amazing vibe, with the music and the text and all. I love the Obra Dinn-esque dotted shading it uses! Did you come up with it during the jam or did you have it ready beforehand?

This is a very nice idea, but I felt like the combinations were kinda weird. Frost + Heat giving wind, for example. Besides this, it’s fun!

The breeding mechanic was relatively hard to understand for me and the way the breeding results end up cluttering the field a bit was somewhat unappealing. The art, however, is lovely, and I loved the way the mon-mons are animated. I feel like a lil bit of polish on the way the level layout is structured will make it even better :D

I found out what caused the issue. It was indeed Godot’s scaling, it caused the level the UI’s position to shift behind the actual game (it was still usable, but since it was the first level there was no way you could have known), and I already fixed it in my own project. Problem I can’t update until the jam’s over orz

Please do try the executable and tell me what you think, I hope that works well for you! You could also try adjusting your browser’s zoom, another person that had the problem told me that worked.

I really like the concept, and I feel like it worked out quite well. Only problem I really had was the timer, honestly. It was a tad too short and made some of the levels way too difficult. Everything else was really nice.

Simple and fun! I do feel like sprucing up the presentation a bit, maybe with some music or screen shake on impacts, would make it even better! Nice work!

I’m glad you liked it! What’s your game? itch is not showing me the link, and I’m curious to try it now! :D

Wow that’s super weird. I had no such problems when I tested the game, but I remember similar stuff when I opened the html build directly… I’ll take a look into it, but I don’t know if I can update the game now until the voting is over. May I suggest trying one of the OS builds?

Hmm, there seems to be some strange issue with Godot’s UI scaling, causing differently sized windows to screw with the button placement. When you complete a level, a “NEXT” arrow should show up on the right side of the screen.

Did you play through the browser? Or was it with an executable?

Huh, that’s strange. Level 4 ended up fine on my testing attempts prior to release. Godot does have some weird phenomena with cameras sometimes, though. Could you send a screenshot? Maybe I could try taking a look into it as soon as voting’s over.

I’m glad you liked it! Indeed, the backwards blocks ended up a tad buggy/with non-intended behavior (when I was planning I couldn’t figure out how to implement them well enough lol).

Hmm, we’ll look into it. Thank you for the feedback.

ah, the second stop commentaries. That was one of the first bugs we identified after the game was submitted. It was such a silly bug, we are so sorry that it ended up in the final build. By the way, what bugs did you experience in the browser version? My colleague and I are compiling every major bug we can find for after the voting ends.

wait, inkle’s dialogue system is open source????? O_o that’s insane! I’m gonna take a look at it later for sure lol

Absolutely amazing work! To be able to make such a well-paced JRPG-like in a week, that’s just outstanding! Did you all have the dialogue system set up before the jam, or did you create it on the fly? I always wanted to try implementing one but I’ve always been afraid of not making it in time lol

The game’s amazing! Aside from what I felt were some slightly janky controls, this game is a really fun and relaxing experience.

Did you make all the music and sound effects for the jam? They worked really well in creating the atmosphere.

I love meself some good Dragon Warrior, and I loved the simplistic animations! The gameplay was simple enough that even without tutorials I could manage, but some of the mechanics ended up being a tad confusing. I also felt the font to be a tad jarring, but it’s mostly because of Godot’s aliasing than anything else.

Good work!

I’d like to apologize for that. I experienced that with my last jam game as well, but since I don’t have a trackpad currently I completely forgot about it. I suspect it’s something related to Godot’s MouseMotion events overriding the clicks, but I’ll have to look further into it in the future. I’ll try to make a bugfix as soon as the voting period is over.

Absolute stellar work! I didn’t even think of celtic knots when the theme came up, but it’s such a fitting concept!

Eu não uso linux, então não pude testar muito bem hahaha. Mas muito obrigado :D

I was a bit afraid of adding controller input because my controller recently died and I’d have no way to test it. Maybe after a while I will come back to this project and work more on it.

The music was courtesy of the amazing Erik Skiff. I wish I could have composed mine, but his works just felt so good and (imo) matched the gameplay quite nicely. Check him out, he makes good work!

Thank you for the kind comments, too :D

I tried to replicate Hotline Miami’s level completion music cut, but it didn’t work as well xD

Thank you for the kind comment!

Thank you for the kind comment!

Fantastic game. Very good interpretation of the theme, I’d never think of making a creepy game like this! It reminds me a lot of classics like Space Funeral and OFF with the rugged artstyle.

One complaint, though, as shared by other players, it seems, is that the world is a tad too large and the controls are not well explained enough, making the beginning a bit of a chore to get through.

Absolutely fantastic artstyle and ambient, but I couldn’t help but feel that the game is not very fun. The core idea is fine, but the ways things cut from one thing to the other and the interactions between the player and the evil dogs left some to be desired.

This has potential though. Very interesting concepts.