Super janky controls (in a good way), fun mechanics ! Good entry, fits the theme :D
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Blast and the Furious's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #263 | 3.806 | 3.806 |
Overall | #475 | 3.731 | 3.731 |
Presentation | #600 | 3.839 | 3.839 |
Originality | #1061 | 3.548 | 3.548 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use your car's grappling hook to attach onto bombs
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Super entertaining. Good choice in art and music assets, they work really well with the game!
Really fun game ! I would never have thought of a mechanic where you blow up things by releasing projectiles attached to a car, but you made it, with just enough aim assist so that it feels satisfying without being too hard. I think the driving could be improved a bit, some turns are very hard to make without crashing but it still works really well. I would just increase the health because when you get chased it goes out really fast and gets a bit frustrating. Great entry overall, I had a lot of fun !
Hi, this game is so crisp. It feels so satisfying drifting around that if you gave it to me on an empty level I could probably just drive around aimlessly for fun.
I'm not sure if it's just me, but performance was pretty bad for me on the downloaded version. It's just a game jam, but it could benefit from some performance optimisation afterwards and the driving would feel a lot more satisfying.
it was pretty satisfying doing donuts to destroy the terminals. the controls were kind of crazy, but very fun! there was a ton of detail and polish with the drifting and sound sfx! great work
Driving and spinning iron balls on chains is very fun.
Very polished, looks and sounds great.
Wish the controls were a bit more forgiving or the levels were a bit more open as I was crashing everywhere. But maybe I just need to get good ;)
Great work!
Yeah, other years I over scoped but this one decided to keep it small but allow me to create levels to expand it. Worked out much better and meant I could polish it all before actually making the game. I didn't even know what the game was until Sunday. Just had a cool mechanic of driving, picking stuff up, and launching it. Thanks for the comments though :)
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