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chainsawriot

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A member registered Mar 08, 2022 · View creator page →

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Thank you very much for the feedback. I agree with you the difficulty can be adjusted, including the frequency of color switching. I as the developer usually underestimate the difficulty.

Like the art style and the minimalist concept . The difficulty can adjust a bit. A new player probably can't pass two rooms.

Chaotically fun. Some joyful munching sound (ummm....) or "yuck" when eating a healthy carrot would be fun!

Like the art style a lot. Cool concept also. The ladder and jumping need more testing.

An interesting spin. Perhaps the stretching powerup does not appear sometimes, I played like the additional block appearing randomly.

As someone said already, the gamepad configuration does not feel like a regular tetris game. I needed some time to get used to. The randomness does not appear to follow the new "bag" algorithm but the classic NES true randomness. That makes the game slightly more difficult.

Don't get sued by the Tetris company!

Gameplaywise is quite polish already. The control is simple and sweet. I am curious to see what the energy system does.

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Thank you for trying the game. In particular, thank you very much for reporting the gamepad quirkiness. I have only tested it with a SNES style gamepad. Perhaps I should make a button configuration screen.

About the color: I deliberately make it a bit cryptic so that the it does not scare people away. But well, because you ask: I can tell you Sprechstunde's weak point is red and Geburtsjahr's is yellow. Let's say, Hund (dog). Its is blue. And when the German people write them with their article, they are die Sprechstunde, das Geburtsjahr, and der Hund.

Like the TD concept with a twist. It is now like a game for people who love to see the foes got smashed by million free guns (which is fun, TBH). I would imagine the a cost system would make the game slightly more strategic.

Schöne Grüße aus BW.

EVO!

So much fun! It also has the social commentary perspective for having those Stanley cups there as space junk.

Simple and fun.

Well, hit me up after the Game Jam if you want. I can give you a tired guy in an authentic Chinese accent.

Nice style and nice level design. It is so morish! Regarding the voice acting, I really like the personal touch and the authenticity. But at the same time, I can't imagine a jaded dragon (according to the story, the dragon should be at least 100 years old) to have a voice like yours. All in all, I like the game. Thank you very much!

Love the CGA Style! I've run into a game locking bug of resizing the "something" too big (don't wanna spoil your game).

Thank you very much for the feedback. Yes, a tutorial is a planned feature and your comment about the punch sound is fair. It should be down sampled even more to give the authentic 8-bit feeling!

I like bullet hell games. But oh man, it's difficult! The turrets are too powerful and the my main weapon is too weak. For example, my bullets will die down but theirs never.

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Nice concept. Like many have said, it is easier to just walk and dodge. An alternative solution would be to walk next to a scalable block and press a keyboard button (perhaps Q) the block will be lengthen for a short time.

It took me 8 mins! You know how hard but charming this game is! Well done!

Also would help the game console adaption. I see the potential!

Amazing concept and highly polished! Super fun! I hope that there would be a way to play entirely with the keyboard (e.g. using z to cycle through the object on screen to mark them yellow and x for purple.)

The concept of controlling the big hands to help the little guy is ingenious. I think it fits the theme very well. The control of the big hands is for me a bit difficult, maybe my eye-hand coordination is not that good.

Very challenging but quite fun. One suggestion: I couldn't figure out the UI at the first glance. Maybe a little bit of visual clue of the two bottom squares (e.g. left and right click icons from kenny) would help.

I was worrying what would happen to the sheep when I failed. It's so cute!

I like the concept of a burning candle and the visual. In one room, I tried again and again the wrong way to solve the puzzle. And then I had to think a little bit. Nice challenge. I've finished the game (but I don't know if I can answer the last question).

Fun and nice style. I just hope that I am pitch perfect.

Thank you very much for the feedback! Physics is difficult.

Thank you very much for the feedback! I used the LÖVE (https://love2d.org/) engine.

Thank you very much for the feedback! I would like to add a tutorial mode, but unfortunatelyI did not have enough time.

Hilarious! I like the slurping sounds and the texture of the dung! I hope there would be some special dookie that can increase the time limit; or something that can reduce the size of the dung (put it under the sun to dry it?).

@ShinuToki Updated. Please download the latest version.

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Thank you very much for reporting this. That's indeed a bug. Or I would say the limitation of the matching algorithm. In case you are interested, I have written about the algorithm here: https://chainsawriot.com/postmannheim/2024/07/23/gameprogramming2.html#update-20...

I think I have a fix at least for this case. I will let you know when there is an update (soon).

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Thank you for trying the game! I am glad that you are enjoying it!

I will not give you directly the solution. Instead, there are two techniques (other than just "try"). The first technique is a general technique for this sort of puzzles. 

When I don't know where to start, I will find out the column and row with the highest total in the hints, e.g. in this case the [2,4] column and the [4,2] row.

Then I will work out the possible configurations. Let's say, [2,4] column. The possible configs are


1101111000

1100111100

1100011110

1100001111

0110111100

0110011110

0110001111

....(there are more)

0001101111

Then, you will notice something, namely the 7th box is always active. The 7th box is also almost certain for the "4" in [2,4].

Sometimes, this technique might not always give you the definitive starting position like this case. You will then need to work on both the row and column.

The second technique is specific to this game and it has to do with the WI. probably you know it already. In case you don't, read (MAN PLAY) and start from there.