Cute Small Game! I love the cute totorial drawed by hand and how you add new mechanics for every new level, although still too simple given how common this genre is. Maybe need to consider add some new mechanics. I also enjoyed the subtle changes in the background music when Gura transforms into the red shark, and the dynamic interaction of larger fish eating smaller ones adds a nice layer of realism. There are some improvement I noticed. The fish sometimes shake and flip left and right at the edges of the screen. I understand you might want to prevent them from swimming off-screen, but this could be handled in a better way. For example, you could create a slightly larger play area beyond the visible camera screen, allowing fish to temporarily move out of view and then coming back, while still preventing them swimming out of the screen.
CharlieDreemur
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It's impressive to see how much contents it already had especially for a game jam game. As a developer who had develop/play auto-chess game before, I can say the framework is there and it has potential to be a really good indie game. I think many systems can be expended based on this such as upgrade shop, interest, challenge system (eg. increase difficulty this turn for more income), more animation, etc.
This game reminds me of Slice & Dice and Inscryption. I liked the music and the art style and I find our game is kind of similair with yours, since I also get inspiration from this kind of interaction.
While the damage/heal mechanics are a solid foundation, expanding beyond them could add more depth, especially considering the variety in gameplay seen in Slice & Dice. With that being said, it's understandable for a gamejam since our game meets same problem.
The health bar for enemy is not obvious, maybe need to make it a seperate health bar instead of just text on the card.
I like the camera motion and the realistic dice, the atmosphere is there, anyway, well done!