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CharlieDreemur

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A member registered Feb 21, 2022 · View creator page →

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(1 edit)

Cute Small Game! I love the cute totorial drawed by hand and how you add new mechanics for every new level, although still too simple given how common this genre is. Maybe need to consider add some new mechanics. I also enjoyed the subtle changes in the background music when Gura transforms into the red shark, and the dynamic interaction of larger fish eating smaller ones adds a nice layer of realism. There are some improvement I noticed. The fish sometimes shake and flip left and right at the edges of the screen. I understand you might want to prevent them from swimming off-screen, but this could be handled in a better way. For example, you could create a slightly larger play area beyond the visible camera screen, allowing fish to temporarily move out of view and then coming back, while still preventing them swimming out of the screen.

Thanks for reviewing! I don't know why the window mode cannot be resize but I will try to fix it.

Any suggestion for gameplay/art/etc?

Thanks for the feedback and I believe those control bugs and ending turn has already been fixed!

I also introduced a evil shark but that's not a red gura.

Anyway, thanks for the feedback and your time again!

Innovative concept, but some level design/mechanics seems can be more expended

It's impressive to see how much contents it already had especially for a game jam game. As a developer who had develop/play auto-chess game before, I can say the framework is there and it has potential to be a really good indie game. I think many systems can be expended based on this such as upgrade shop, interest, challenge system (eg. increase difficulty this turn for more income), more animation, etc.

This game reminds me of Slice & Dice and Inscryption. I liked the music and the art style and I find our game is kind of similair with yours, since I also get inspiration from this kind of interaction.

While the damage/heal mechanics are a solid foundation, expanding beyond them could add more depth, especially considering the variety in gameplay seen in Slice & Dice. With that being said, it's understandable for a gamejam since our game meets same problem.

The health bar for enemy is not obvious, maybe need to make it a seperate health bar instead of just text on the card.

I like the camera motion and the realistic dice, the atmosphere is there, anyway, well done!

Thanks for feedback, I just add a evil shark for the last level, and the game will be pause after game ends. The control bug should be fixed.

Also you can now set the screen to window/borderless/fullscreen.

(3 edits)

that's what will happen when gura has her last health and her eyes become purple, but maybe we don't have time to do more than that

Fun idea! Although I am confused at start but gradually understand it

This is even a better-combat design than some of the actual darksoul boss fighting. Start with losing but gradually learn how to fight the biboo in a correct way.

Very interesting educational game for learning about gravity

First!

First!!!!

This game so great, I like the art style and the music, especially the smooth visual effect

Great game, especially the art and music, but I think the difficulty can be more reasonable, too boring in the start

yes it's sometimes confusing lmao! xie xie la!

Good pixel art and fun game. I really love your creativity to let seeds grow underground!

first!