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Smack to the Future: Clone Wars Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.698 | 3.698 |
Fun | #5 | 3.714 | 3.714 |
Presentation | #6 | 3.810 | 3.810 |
Originality | #10 | 3.571 | 3.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
We generated artwork to enhance the visuals alongside sprite assets, while leaning on GPT for a conversational gameplay twist on the classic brawler format. We also used Copilot in our IDEs.
If Generative AI tools were employed, how did you use them in your game?
GPT for dialogue, Stable Diffusion & Midjourney for background images
What game engine is your game built in?
Unity
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Comments
this game was really fun! I quite enjoyed the dialogue system, and having a beat-‘em-up game as a nice break in between, in the beat-‘em-up section I could usually just stand still and spam “e”, and it was slightly odd how the guards didn’t attack the clone (though that makes sense for gameplay reasons), I found a strategy for convincing the police fairly early on, and I could use it to go innocent most times. Good submission!
Glad you enjoyed it! Thank you for taking the time to play it. I do think the fighting was very "spammable". I think we definitely could have made the interactions between the guards/clones/normal npc more clear and shown a clearer connection to the interrogation. Thanks again and we are really glad you had fun playing our game!
awesome one. loved general vibes & attention to game feel here. plus beat em up with a hell lotta characters - it rocks, I want that!
Thanks, I'm really glad you liked it! :)
That was really cool, I really liked chatting with the officer, I told him all kinds of stories. Told him I was checking in on my tenants and he was cool with that although he demanded to see tenant agreements. He also bought the alibi of digging through trash bins looking for some lunch. He didn't appreciate when I claimed to be an officer investigating a violent disturbance reported in the area and said he looked like the suspect and started questioning why he was there lol.
Glad you liked it! I love telling the officer absolutely wild stories and seeing how he reacts; I do think it'd probably be a little nicer if he didn't pretend to look over tenant agreements and other stuff... but I like the dedication to the roleplay, haha! Definitely a lot of improvements to be made all around, but I think (hope) it's a good start! :)
Good job with the interrogating part. It seems that walking the dog is a popular excuse that seems to be working. I like the overall aestethics of everything, I would just shorten the brawler part or enhance it somehow (stupid comment since it was done in 7 days) since it does not seem to influence the interrogation and is a bit disconnected from it. Its very smooth though and I didnt notice any major bugs. Great job!
Thank you for trying our game chaupka! I'm glad you liked it. There is actually a connection, the more characters you beat up (or let your clone beat up) the more heat you have with the cop to start the interrogation. I think we probably needed to make this connection more clear and maybe more impactful if we had more time. Overall really happy you enjoyed it and took the time to give feedback, thanks!
Nice way to integrate dialogue into the game! Maybe having less amount of enemies at the start could help navigate the game better.
Thanks for trying out our game Eibriel! Totally see where you are coming from and I think we'd want to spend some time on pacing if we had more time!
Cool game! This reminds me of Double Dragon for the NES. You nailed the aesthetic. Nice job!
Haha, thanks so much! Double Dragon (and to some extent, TMNT) were the big aesthetic inspirations for us! Glad you enjoyed it! :)
This was really fun! What a cool way to integrate ChatGPT for the interrogation dialogue. I tried to reason with him and offer him a battle 1 vs 1 and if I win he sets me free... he wouldn't bite! Im curious how you determined which phrases or responses would make him take me in? Especially if I was using custom ones.
Thanks for the comment kokutouchichi and thanks for trying out our game. So one of the places LLM based AI agents really shine is in decision making. So there are no hardcoded rules about what works and what doesn't. Instead the prompt is taking in a threatscore from the game state based on prior dialogue with the police and the amount of chaos in the brawler section. After each piece of dialogue the Agent can decide to adjust the threatscore up or down. Reaching a certain threshold gets you arrested.
This is a very basic implementation of https://react-lm.github.io/ . You can build way more complex decision making loops using this pattern and it is one of the things that @drusepth and I are most excited about incorporating into our games!
More good reading : https://arxiv.org/abs/2304.03442
I played a couple of times to get different endings. The officer is quite clever, he was happy when I said I was out walking my dog, but when I said I was flying my pet pig he was having none of it. Overall a good game and a great way of integrating A.I. into gameplay.
Lol these are great excuses. We've heard some pretty funny ones. I'm surprised he didnt buy the flying pet pig :P
Thank you for giving it a play Dani_Swordfish!
Quite fun game! There are a couple bugs in the brawl sequence (e.g. people going behind the car, or sliding out of the lower border when hit), and hitboxes seems a bit janky, but the gameplay is sound.
The conversational bit with the officer is a really cool idea, but i had some problems trying to figure out fun answers that wouldn't get me into trouble, while the pre-defined answers made it pretty easy.
Would have loved to get more of a reaction when mentioning clones :P
Thanks preposterous_productions! Great suggestion, I'm guessing we could flag the clones in the prompt to the AI without disrupting the other dialogue too much.
The idea sounds good, but I couldn't quite get what is happening. The dialogue part seemed interesting.
Thanks for giving it a play Rokner! I can definitely see how it might just feel like pure chaos from the outside. We probably could have made the explanations a little clearer and add some more pacing into the combat with more time.
Real nostalgia flash game vibes :)
Thanks for checking it out Joey!