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A jam submission

Power BladeView game page

The Sword with a Cord! Buy now, only $999.99! Batteries not required!
Submitted by Nattland Interactive, 707 Heaven — 8 hours, 20 minutes before the deadline
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Power Blade's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.8574.857
Fun#14.8574.857
Originality#244.4294.429
Presentation#304.5244.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
We've gone with electric power outlets and cables as a core of our game!

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Comments

Submitted

Deserves way more votes. Super impressive that you did this within the timeframe. My only complaint is that I got softlocked at the very last parkour section in the game (very easy to get stuck between platforms) and had to reset the game since I couldn't tell if there was a way to reset the level. Otherwise, this is a fantastic game!

Submitted

Speedran it twice it was so good. Unbelievably great ideas and mechanics stuffed into here. And it isn't that much shorter than the original Portal! Holy cow good job :)

Submitted

Oh nooo! My Aperture Science Jedi Training was almost compleeeete! There's a bit of geometry in what I assume has to be the final stage where you can get stuck between the wall and a small platform... The game was SO good and really clever! Really great visuals and sounds and polish it felt so great to play... Good job!

Submitted(+1)

I had the same issue :<

The game was a bit long, too, so I didn't want to restart even though I really wanted to finish it. It would have nice to have a restart button. Otherwise, I was going to say, would love to see more of this!

Submitted

Game looks great, assets are awesome, gameplay is polished, loved the ending, super underrated! great job!

Submitted (2 edits)

Woah this awesome, very cool mechanics, and great presentation. I really liked the music but that was one of the aspects that I thought was a little too reminiscent of Portal. Grappling and combat feel great, I think the physics on grappling could be improved but for a jam game it's amazing. Lastly some models have back face culling so when pieces are destroyed they are invisible from the back, but still this is was an amazing puzzle/action game!

Submitted

Excellent excellent excellent. Feels very polished, the platforming is excellent and the puzzles are engaging. When you introduce the reeling mechanic my mind exploded with the possibilities and you delivered. Great job, can't praise it enough

Submitted

The amount of content in this game is insane. All the levels are engaging and I love the central mechanics. Parrying feels really fun and maybe it's the Source gamer in me but I would just jump around waving it as I strafed. Felt like an inspect animation. The swinging was also super cool. Please make more, this is sick.

Submitted

I am amazed how you can do such great game in the short time of a game jam. Loved it.

Submitted

Extremely cool portal-like puzzle game!  The use of the power chord is really well done and I enjoy all the different mechanics you've been able to pull out of it.  The puzzle design is also absolutely fantastic and I really enjoyed what I played through.  Only complaint are that the enemies aren't very challenging to deal with (I haven't gotten to this final boss people have been talking about) but otherwise I think this is an extremely polished puzzle game.

Submitted

I played through it twice because of the geometry softlock at the end. it was worth it 9/10 (i think visual style could be improved)

Submitted

Incredible execution on an amazing concept!

Submitted

Got stuck on some geometry during the final fight. Otherwise great visuals and gameplay. Reminds me of portal alot

Submitted

This game was amazing. I totally forgot I was playing a Gamejam game.  Every time I thought I had seen everything, the game threw a new game mechanic at me. I don't want to spoil the ending, but it was excellent too.

You also managed to create a great atmosphere. The soundtrack on levels was perfect fit to the aesthetic of the surroundings. I got little bit original DOOM vibes from the door opening sounds and how some doors would just be full of enemies. And the main-character gasps and breaths heavily from time to time, which also adds to the immersion when you're dangling from a roof , or preparing to make a jump that seems impossible to do.

Who would've thought that game with laser-sword could be this much fun :D

This is the first game, that I have given full stars in this jam. And you totally earned them.

Magnificent.

Submitted

Best game of the jam I've played so far! The level design is perfect and the gamemechanics are just brilliant. The platforming, the safeguarding and the grappling hook mechanic were all executed so well. I got stuck in the boss fight between a metal platform and a wall though. Restarted and replayed the whole game because I just had to see it through.

If I would like to nitpick, and I do. The safeguard mechanic adds slight unresponsiveness to combat as it locks the mouse. Maybe there could be some delay so the mouse won't lose input when just clicking? 

Anyway, I love the design of the robots and the digital screens. Add some story about the facility and more levels and I would absolutely pay money from this game. Astonishing work!

Submitted

I Loved this! Portal memories came flooding in with a fantastic twist! 

Submitted

As usual, I don't understand how you fit this much awesome stuff into your game in such a short period of time! Game + Level design is really good. You even managed to fit a boss fight in! When you introduced the tether, I already thought it was a great concept for a game mechanic, but you kept introducing more cool stuff! Platforming was really solid too. Art, music, everything comes together really well into a solid package that I really enjoyed.

Submitted

Great controls and concept!

This is so cool... I might have been starting some motion sickness by level 11 and had to take a break lol.

Submitted

Really enjoyed it!