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Cinnamatsu

13
Posts
9
Followers
7
Following
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

You guys absolutely cooked! It was super fun figuring out each puzzle, and the art style and music all meshed well together. There was a real sense of learning all the mechanics as they came, from the boxes to backstabbing to buttons and more, and a nice bit of exploration in the hub area. It did get a little confusing navigating the UI after multiple powers were unlocked, since multiple powers could also activate at once. Amazing job!

Short, sweet, and simple, and the ambience is on point! Loved seeing Gura's facial expressions change throughout, really made it feel alive. Game was fun figuring out the strategies of when to play which cards. Nice job!

It was really fun trying out the different combos, and super satifying to land that axe kick in the air and slamming down! I do wish there was some more attack balancing, enemy variety, or a higher enemy frequency to keep the hype going, since it was easy to take a whole group out with the tentacle attacks, which left some empty air.  Great job overall though!

I love how ethereal and clean the ambience is. It was cozy and calm yet the gameplay was fast and engaging. Had a lot of fun playing!

Super cute with a charming and polished art style! Gameplay was fun and controls were snappy, though it did get a little repetitive since enemies behave similarly. Nice job!

This was a blast to play! It was tough getting a hang of the controls at first but once I did, it was super satisfying going from jump to jump and wall to wall. I love the whole last third of the game the most. I only wish GG had more lives to get used to the controls a bit more in the beginning without too much of a punishment. Amazing game!

I had a lot of fun playing this! The charting was fun and the remixes were bangers. I do wish there was a little more polish in terms of visual feedback to make getting perfect notes or combos more satisfying, or changing the enemies' sprites in each stage. Good job!

The puzzles were honestly a blast to figure out, and being able to experiment with how different objects interact with the corruption was a delight! I think polished visuals and animations would do the gameplay justice and elevate it to the next level. :D

Another Pompmaker banger! Really fun concept so far.

Thank you so much for playing and for leaving feedback! There's definitely balancing issues to address, and much more content such as new enemies and bosses that could be added. I'm glad you enjoyed it!

Thank you, I appreciate it a lot! Once the music and UI are completed, it should be finished.

Thank you so much!

This was so fun to play! The magic puzzles were a blast.