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Comments
Super cute with a charming and polished art style! Gameplay was fun and controls were snappy, though it did get a little repetitive since enemies behave similarly. Nice job!
Very very adorable. I love the art and find the fact that two people made a procedurally generated game with very little bugs very impressive. I think combat is fun and engaging, especially when I can cheese enemies around pillars or stairs. I think a bit of knockback would be good, but overall this was a great experience.
I spammed left and right click and regretted nothing. A short but great experience.
Had a good time with this! The gameplay is a little spammy (I think that would theoretically go away with more fleshed out enemies) but the core is solid. I loove the pixel art, the art and animations come across well
Short and nice game! I would have loved some variation for each enemy and for both characters. And it more or less seems like a "spam to win" game where you just spam attacks while running away. That way its not really THAT engaging. Could probably use some more mechanics like charged attacks, different skills, movesets for enemies and such to punish certain attacks so you need to think of which attack to use what. But I think that will probably be too much of a scale for a game jam. And thats the reason i still like what you cooked up with this one! Can be definetly build upon into a REALLY fun game! Keep it up!
Very fun and cute! I do wish Gawr and Kurokami played a bit more differently to each other, plus just more variation in general. I understand that's how the cookie tends to crumble with game jams, though!
Really enjoyed this one. I'm a big fan of isometric art and Hades! And the second route was cool too.I loved the little pixel art refs to the other Hololive members it was so cute.
Some suggestions would be maybe power up icons like Hades so you don't have to remember the key binds.
After clearing the game the end stage message repeats, but I'm sure that'll be fixed later. I guess I was able to clear it pretty fast with spaming so I actually didn['t use the power ups too much.
It is very satisfying to play! Very minor issue is the tail attack(Right click) of Kurokami's animation and sfx are not sync. Other than that, the game is perfectly interesting.
Very fun and very well made. I liked how each fan had their own stats in movement and hp (and I think damage) to help indiviulize them. The Boss fight was hard, and I wasn't sure when she would attack, so it made it hard to dodge her. I will probably come back to this game to try to beat her though.
I think it looks really nice!
I would've liked to see differing mechanics from the different enemies. The trouble is the gameplay sort of just boils down to running away and clicking as fast as you can. (My fingers hurt)
Still impressive for a two week time-span, good job!
Dude, that's pretty amazing! Imagine if it was an overall game instead!