Last level was a nice puzzle. Good job! Seems like there's a lot of design space in this idea (particularly the line deletion) and I'd like to see more of it.
cnearman
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Art is very well done! Love the zombie sprite and the comic sequence at the beginning was top-notch. Mechanics could be built up a bit more, and the controls are slightly janky (with zombies sometimes just clipping through walls or getting caught on corners.) Overall, good job getting a full game experience completed!
All of those critiques are really great, so thanks for that! I really wanted to do the snapping, and I know we can, there was just some.... potential issues in the initial version causing us to opt for it being like this, but I think those actually got resolved by the end of the game. Really glad you like the game!
Thanks for the feedback and I'm glad you enjoyed it! :D
In thinking more about the game as a whole, one of the concessions we made to the length of development time was not checking whether the shape could be a success on each change to the player. If we were to implement that, there are so many things we could do including calculating what the player would need at a particular time and determining what to provide based on that to control difficulty, etc.
Either way, thanks again for your well-written comment!
The music CARRIES this game. It's so solid and drives the feel for me. The visual aesthetic is pretty good as well.
Gameplay wise, I would have loved to see the mechanics developed a bit more. They felt really well done individually, but like they were just kinda mashed together. I played most of the game with the torch on and only pulled out the gun to shoot, which could have influenced my experience. Really like the lighting effect as well!